/third_party/openssl/test/ |
D | memleaktest.c | 47 char *lost; in main() local 49 lost = OPENSSL_malloc(3); in main() 50 if (!TEST_ptr(lost)) in main() 53 strcpy(lost, "ab"); in main() 56 OPENSSL_free(lost); in main() 60 lost = NULL; in main()
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/third_party/mesa3d/src/vulkan/runtime/ |
D | vk_device.h | 133 int lost; member 319 return p_atomic_read(&device->_lost.lost) > 0; in vk_device_is_lost_no_report() 325 int lost = vk_device_is_lost_no_report(device); in vk_device_is_lost() local 326 if (unlikely(lost && !device->_lost.reported)) in vk_device_is_lost() 328 return lost; in vk_device_is_lost()
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D | vk_queue.h | 103 int lost; member 191 return queue->_lost.lost; in vk_queue_is_lost()
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/third_party/flutter/skia/third_party/externals/angle2/extensions/ |
D | EGL_ANGLE_device_creation_d3d11.txt | 79 "If a Direct3D 11 device used to create a device experiences a "lost device" 81 undefined. It is the caller's responsibility to monitor for "lost device" 83 more information on "lost device", see the Direct3D documentation."
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/third_party/skia/third_party/externals/angle2/extensions/ |
D | EGL_ANGLE_device_creation_d3d11.txt | 79 "If a Direct3D 11 device used to create a device experiences a "lost device" 81 undefined. It is the caller's responsibility to monitor for "lost device" 83 more information on "lost device", see the Direct3D documentation."
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/third_party/node/doc/guides/ |
D | investigating_native_memory_leak.md | 77 ==28993== definitely lost: 0 bytes in 0 blocks 78 ==28993== indirectly lost: 0 bytes in 0 blocks 79 ==28993== possibly lost: 304 bytes in 1 blocks 170 ==1504== definitely lost: 996,064 bytes in 997 blocks 171 ==1504== indirectly lost: 0 bytes in 0 blocks 172 ==1504== possibly lost: 3,304 bytes in 4 blocks 185 definitely lost and the question is how to find where that memory was 221 ==4174== 64 bytes in 1 blocks are definitely lost in loss record 17 of 35 236 ==4174== 304 bytes in 1 blocks are possibly lost in loss record 27 of 35 249 ==4174== 2,000 bytes in 2 blocks are possibly lost in loss record 33 of 35 [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_robustness_video_memory_purge.txt | 47 (FBOs), will be lost. As the OpenGL specification makes no mention 53 memory content has been lost, so that the application can re-populate 115 memory content has been lost. This will only take effect if the 128 memory content has been lost. This will only take effect if the
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_robustness_video_memory_purge.txt | 47 (FBOs), will be lost. As the OpenGL specification makes no mention 53 memory content has been lost, so that the application can re-populate 115 memory content has been lost. This will only take effect if the 128 memory content has been lost. This will only take effect if the
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/third_party/flutter/flutter/packages/flutter/lib/src/rendering/ |
D | performance_overlay.dart | 21 /// step exceeds the frame slice, a frame is lost. 27 /// the bar turns red, a frame is lost. 35 /// this step exceeds the frame slice, a frame is lost. 41 /// turns red, a frame is lost.
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/third_party/flutter/flutter/packages/flutter/lib/src/widgets/ |
D | visibility.dart | 95 /// (specifically, the state will be lost regardless of the state of 119 /// subtree to be lost (and a new instance of the subtree, with new [State] 142 /// subtree to be lost (and a new instance of the subtree, with new [State] 164 /// subtree to be lost (and a new instance of the subtree, with new [State] 184 /// subtree to be lost (and a new instance of the subtree, with new [State] 197 /// subtree to be lost (and a new instance of the subtree, with new [State]
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/third_party/rust/crates/peeking_take_while/ |
D | README.md | 15 `false`, and it will be lost. 51 // ...except, when using plain old `take_while` we lost 10!
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/third_party/openGLES/extensions/ARB/ |
D | WGL_ARB_pbuffer.txt | 68 4. The pixel buffer might be lost if a display mode change occurs. 315 pixel buffer memory was lost due to a display mode change. A value 316 of TRUE is returned in <iAttribute> if the display mode change lost 322 the pixel buffer memory has been lost. A value of FALSE is 370 - Changed the lost definition of a pixel buffer. 377 pbuffer may be lost due to a display mode change.
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | WGL_ARB_pbuffer.txt | 58 4. The pixel buffer might be lost if a display mode change occurs. 305 pixel buffer memory was lost due to a display mode change. A value 306 of TRUE is returned in <iAttribute> if the display mode change lost 312 the pixel buffer memory has been lost. A value of FALSE is 360 - Changed the lost definition of a pixel buffer. 367 pbuffer may be lost due to a display mode change.
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/third_party/flutter/skia/site/user/sample/ |
D | pdf.md | 47 - *SkImageFilter*: When SkImageFilter is expanded, text-as-text is lost. 58 - *drawTextOnPath* — expand. (Text-as-text is lost.)
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/third_party/skia/site/docs/user/sample/ |
D | pdf.md | 48 - _SkImageFilter_: When SkImageFilter is expanded, text-as-text is lost. 58 - _drawTextOnPath_ — expand. (Text-as-text is lost.)
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/third_party/openGLES/extensions/KHR/ |
D | KHR_robustness.txt | 194 CONTEXT_LOST Context has been lost Except as noted for 204 event, it is referred to as a <lost context> and is unusable for almost 206 all relevant state from the lost context. The current status of the 241 result in a lost context and require creating a new context as described 355 lost contexts. 480 11. What should the behavior of GL calls made after a context is lost be? 481 This can be expected to occur when the context has been lost, but the 489 features, so that apps can determine a context was lost and see the 505 commands on a lost context may not block) should not need exceptional 594 queries when contexts are lost (Bug 12104 [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/KHR/ |
D | KHR_robustness.txt | 184 CONTEXT_LOST Context has been lost Except as noted for 194 event, it is referred to as a <lost context> and is unusable for almost 196 all relevant state from the lost context. The current status of the 231 result in a lost context and require creating a new context as described 345 lost contexts. 470 11. What should the behavior of GL calls made after a context is lost be? 471 This can be expected to occur when the context has been lost, but the 479 features, so that apps can determine a context was lost and see the 495 commands on a lost context may not block) should not need exceptional 584 queries when contexts are lost (Bug 12104 [all …]
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/third_party/ffmpeg/libavformat/ |
D | rtpdec.c | 310 uint32_t lost; in ff_rtp_check_and_send_back_rr() local 347 lost = expected - stats->received; in ff_rtp_check_and_send_back_rr() 348 lost = FFMIN(lost, 0xffffff); // clamp it since it's only 24 bits... in ff_rtp_check_and_send_back_rr() 359 fraction = (fraction << 24) | lost; in ff_rtp_check_and_send_back_rr()
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/third_party/vk-gl-cts/build/external/vulkancts/framework/vulkan/ |
D | vkPlatformFunctionPointers.inl | 2 * be lost! Modify the generating script instead.
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D | vkEntryPointValidation.inl | 2 * be lost! Modify the generating script instead.
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D | vkInitPlatformFunctionPointers.inl | 2 * be lost! Modify the generating script instead.
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D | vkInstanceExtensions.inl | 2 * be lost! Modify the generating script instead.
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluCallLogUtil.inl | 2 * be lost! Modify the generating script instead.
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/third_party/gstreamer/gstplugins_bad/sys/ipcpipeline/ |
D | protocol.txt | 20 8: state lost 77 - 8: state lost
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/third_party/node/deps/npm/node_modules/verror/ |
D | CHANGES.md | 17 * #39 captureStackTrace lost when inheriting from WError
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