Searched refs:lower_flrp_progress (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader_nir.c | 107 bool lower_flrp_progress = false; in si_nir_opts() local 109 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, false /* always_precise */); in si_nir_opts() 110 if (lower_flrp_progress) { in si_nir_opts()
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/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_linker.c | 94 bool lower_flrp_progress = false; in gl_nir_opts() local 96 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, in gl_nir_opts() 99 if (lower_flrp_progress) { in gl_nir_opts()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 2493 bool lower_flrp_progress = false; in ttn_optimize_nir() local 2495 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, in ttn_optimize_nir() 2498 if (lower_flrp_progress) { in ttn_optimize_nir()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_program.c | 1517 bool lower_flrp_progress = false; in vc4_optimize_nir() local 1519 NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, in vc4_optimize_nir() 1522 if (lower_flrp_progress) { in vc4_optimize_nir()
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/third_party/mesa3d/src/panfrost/midgard/ |
D | midgard_compile.c | 392 bool lower_flrp_progress = false; in optimise_nir() local 393 NIR_PASS(lower_flrp_progress, in optimise_nir() 398 if (lower_flrp_progress) { in optimise_nir()
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/third_party/mesa3d/src/broadcom/compiler/ |
D | nir_to_vir.c | 2175 bool lower_flrp_progress = false; in v3d_optimize_nir() local 2177 NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, in v3d_optimize_nir() 2180 if (lower_flrp_progress) { in v3d_optimize_nir()
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/third_party/mesa3d/src/panfrost/bifrost/ |
D | bifrost_compile.c | 4477 bool lower_flrp_progress = false; in bi_optimize_nir() local 4478 NIR_PASS(lower_flrp_progress, in bi_optimize_nir() 4483 if (lower_flrp_progress) { in bi_optimize_nir()
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