Searched refs:lower_precision (Results 1 – 13 of 13) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | standalone.h | 39 int lower_precision; member
|
D | main.cpp | 49 { "lower-precision", no_argument, &options.lower_precision, 1 },
|
D | ir_optimization.h | 142 void lower_precision(const struct gl_shader_compiler_options *options,
|
D | meson.build | 169 'lower_precision.cpp',
|
D | lower_precision.cpp | 938 lower_precision(options, &lowered_sig->body); in map_builtin() 1367 lower_precision(const struct gl_shader_compiler_options *options, in lower_precision() function
|
D | standalone.cpp | 433 if (options->lower_precision) { in standalone_compile_shader()
|
D | glsl_parser_extras.cpp | 2304 lower_precision(options, shader->ir); in _mesa_glsl_compile_shader()
|
/third_party/mesa3d/src/asahi/compiler/ |
D | cmdline.c | 97 .lower_precision = true in compile_shader()
|
/third_party/mesa3d/src/panfrost/bifrost/ |
D | cmdline.c | 135 .lower_precision = true in compile_shader()
|
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_cmdline.c | 113 .lower_precision = true, in load_glsl()
|
/third_party/mesa3d/docs/relnotes/ |
D | 20.2.0.rst | 3346 - glsl: convert reusable lower_precision util code into helper functions 3347 - glsl: remove the return type from lower_precision 3348 - glsl: cleanups in lower_precision 3349 - glsl: flatten a tautological conditional in lower_precision 3381 - glsl: lower_precision - fix assertion failure with dereferences of constants 4223 - glsl/lower_precision: split out const lowering
|
D | 20.1.0.rst | 3350 - glsl: Add unit tests for the lower_precision pass 3353 - glsl/lower_precision: Lower builtins depending on arguments 3354 - glsl/lower_precision: Use vector.back() instead of vector.end()[-1]
|
/third_party/mesa3d/ohos/ |
D | dependency_inputs.gni | 827 "../src/compiler/glsl/lower_precision.cpp",
|