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Searched refs:lp_rast_state (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_linear_fastpath.c60 lp_linear_blit_rgba_blit(const struct lp_rast_state *state, in lp_linear_blit_rgba_blit()
109 lp_linear_blit_rgb1_blit(const struct lp_rast_state *state, in lp_linear_blit_rgb1_blit()
165 lp_linear_purple(const struct lp_rast_state *state, in lp_linear_purple()
Dlp_state_fs_linear.c354 blit_rgba_blit(const struct lp_rast_state *state, in blit_rgba_blit()
406 blit_rgb1_blit(const struct lp_rast_state *state, in blit_rgb1_blit()
466 blit_rgba(const struct lp_rast_state *state, in blit_rgba()
505 blit_rgb1(const struct lp_rast_state *state, in blit_rgb1()
549 blit_rgba_blend_premul(const struct lp_rast_state *state, in blit_rgba_blend_premul()
588 linear_red(const struct lp_rast_state *state, in linear_red()
618 linear_no_op(const struct lp_rast_state *state, in linear_no_op()
Dlp_rast_debug.c9 const struct lp_rast_state *state;
80 get_variant( const struct lp_rast_state *state, in get_variant()
105 is_blend( const struct lp_rast_state *state, in is_blend()
118 is_linear( const struct lp_rast_state *state, in is_linear()
137 get_fs_kind( const struct lp_rast_state *state, in get_fs_kind()
155 const struct lp_rast_state *state = NULL; in debug_bin()
Dlp_rast.h83 struct lp_rast_state { struct
252 const struct lp_rast_state *set_state;
312 lp_rast_arg_state( const struct lp_rast_state *state ) in lp_rast_arg_state()
Dlp_scene.h43 struct lp_rast_state;
98 const struct lp_rast_state *last_state; /* most recent state set in bin */
351 const struct lp_rast_state *state, in lp_scene_bin_cmd_with_state()
Dlp_rast_priv.h52 extern const struct lp_rast_state *jit_state;
85 const struct lp_rast_state *state;
230 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_all()
Dlp_setup_context.h143 const struct lp_rast_state *stored; /**< what's in the scene */
144 struct lp_rast_state current; /**< currently set state */
Dlp_rast_linear.c75 const struct lp_rast_state *state = task->state; in lp_rast_linear_tile()
152 const struct lp_rast_state *state = task->state; in lp_rast_linear_rect()
Dlp_linear.c52 linear_fallback(const struct lp_rast_state *state, in linear_fallback()
77 lp_fs_linear_run(const struct lp_rast_state *state, in lp_fs_linear_run()
Dlp_jit.h49 struct lp_rast_state;
407 (*lp_jit_linear_func)(const struct lp_rast_state *state,
Dlp_rast.c56 const struct lp_rast_state *jit_state = NULL;
312 const struct lp_rast_state *state = task->state; in lp_rast_shade_tile()
416 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_mask_sample()
514 const struct lp_rast_state *state = task->state; in lp_rast_blit_tile_to_dest()
Dlp_rast_linear_fallback.c96 const struct lp_rast_state *state = task->state; in shade_quads()
Dlp_setup.c1330 struct lp_rast_state *stored = in try_update_scene_state()
1331 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); in try_update_scene_state()