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/third_party/skia/resources/sksl/shared/
DMatricesNonsquare.sksl6 float2x3 m23 = float2x3(2);
7 ok = ok && (m23 == float2x3(2, 0, 0,
30 float2x2 m22 = m32 * m23;
36 m23 += 1;
37 ok = ok && (m23 == float2x3(3, 1, 1,
52 half2x3 m23 = half2x3(2);
53 ok = ok && (m23 == half2x3(2, 0, 0,
76 half2x2 m22 = m32 * m23;
82 m23 += 1;
83 ok = ok && (m23 == half2x3(3, 1, 1,
/third_party/glslang/Test/
DmatrixError.vert14 mat2x3 m23;
17 a = v3 * m23; // ERROR, type mismatch
19 m23.xy; // ERROR, can't use .
21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
22 m23 *= m23; // ERROR, right side needs to be square
23 m23 *= m32; // ERROR, left columns must match right rows
DnonSquare.vert17 mat2x3 m23;
20 a = v3 * m23;
23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
Dspv.nonSquare.vert17 mat2x3 m23;
20 a = v3 * m23;
23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
D120.frag23 mat2x3 m23 = mat2x3(m);
128 mat2x3 m23;
145 mat2x3 r23 = matrixCompMult(m23, m23);
152 mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR
/third_party/glslang/Test/baseResults/
DmatrixError.vert.out21 0:19 'm23' ( temp 2X3 matrix of float)
27 0:21 'm23' ( temp 2X3 matrix of float)
37 0:22 'm23' ( temp 2X3 matrix of float)
38 0:23 'm23' ( temp 2X3 matrix of float)
55 0:19 'm23' ( temp 2X3 matrix of float)
61 0:21 'm23' ( temp 2X3 matrix of float)
71 0:22 'm23' ( temp 2X3 matrix of float)
72 0:23 'm23' ( temp 2X3 matrix of float)
Dspv.nonSquare.vert.out14 Name 16 "m23"
88 16(m23): 15(ptr) Variable Function
91 17: 14 Load 16(m23)
98 29: 14 Load 16(m23)
DnonSquare.vert.out11 0:20 'm23' ( temp 2X3 matrix of float)
26 0:23 'm23' ( temp 2X3 matrix of float)
104 0:20 'm23' ( temp 2X3 matrix of float)
119 0:23 'm23' ( temp 2X3 matrix of float)
D420.tese.out112 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
148 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
165 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
166 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
288 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
324 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
341 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
342 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DMatrix.hpp31 float m21, float m22, float m23,
34 float m21, float m22, float m23, float m24,
80 float m21, float m22, float m23,
83 float m21, float m22, float m23, float m24,
148 float m21, float m22, float m23, in Matrix() argument
154 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = 0; in Matrix()
160 float m21, float m22, float m23, float m24, in Matrix() argument
167 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; in Matrix()
DMatrix.cpp269 float m21, float m22, float m23, in det() argument
272 return m11 * (m22 * m33 - m32 * m23) - in det()
274 m31 * (m12 * m23 - m22 * m13); in det()
278 float m21, float m22, float m23, float m24, in det() argument
283 float M2344 = m23 * m44 - m43 * m24; in det()
284 float M2334 = m23 * m34 - m33 * m24; in det()
287 float M1324 = m13 * m24 - m23 * m14; in det()
/third_party/skia/tests/sksl/shared/
DMatricesNonsquare.glsl7 mat2x3 m23 = mat2x3(2.0);
8 ok = ok && m23 == mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
19 mat2 m22 = m32 * m23;
23 m23 += 1.0;
24 ok = ok && m23 == mat2x3(3.0, 1.0, 1.0, 1.0, 3.0, 1.0);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-loop-increment-matrix-element-break-after-first-iteration/
D0-opt.spvasm8 OpName %m23 "m23"
71 %m23 = OpVariable %_ptr_Function_mat2v3float Function
78 OpStore %m23 %49
97 %65 = OpAccessChain %_ptr_Function_float %m23 %60 %62
100 %68 = OpAccessChain %_ptr_Function_float %m23 %60 %62
134 %87 = OpLoad %mat2v3float %m23
D0-opt.wgsl24 var m23 : mat2x3<f32>;
27 m23 = mat2x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0));
41 let x_66 : f32 = m23[x_60][x_62];
42 m23[x_60][x_62] = (x_66 + x_64);
63 let x_87 : mat2x3<f32> = m23;
/third_party/typescript/tests/baselines/reference/
DdeclInput4.symbols26 public m23: E;
27 >m23 : Symbol(D.m23, Decl(declInput4.ts, 7, 26))
DdeclInput4.js10 public m23: E;
53 m23: E;
DdeclInput4.types22 public m23: E;
23 >m23 : E
DdeclInput-2.symbols34 public m23: E;
35 >m23 : Symbol(D.m23, Decl(declInput-2.ts, 9, 22))
DdeclInput-2.js12 public m23: E;
68 m23: E;
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/
Douter-product.comp7 mat2x3 m23;
27 m23 = outerProduct(v3, v2);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/
Douter-product.comp7 mat2x3 m23;
27 m23 = outerProduct(v3, v2);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/
Douter-product.comp7 mat2x3 m23;
27 m23 = outerProduct(v3, v2);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Douter-product.comp7 mat2x3 m23;
27 _21.m23 = outerProduct(_26.v3, _26.v2);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Douter-product.comp7 mat2x3 m23;
27 _21.m23 = outerProduct(_26.v3, _26.v2);
/third_party/skia/include/effects/
DSkColorMatrix.h25 float m20, float m21, float m22, float m23, float m24, in SkColorMatrix() argument
29 m20, m21, m22, m23, m24, in SkColorMatrix()

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