/third_party/skia/resources/sksl/shared/ |
D | MatricesNonsquare.sksl | 6 float2x3 m23 = float2x3(2); 7 ok = ok && (m23 == float2x3(2, 0, 0, 30 float2x2 m22 = m32 * m23; 36 m23 += 1; 37 ok = ok && (m23 == float2x3(3, 1, 1, 52 half2x3 m23 = half2x3(2); 53 ok = ok && (m23 == half2x3(2, 0, 0, 76 half2x2 m22 = m32 * m23; 82 m23 += 1; 83 ok = ok && (m23 == half2x3(3, 1, 1,
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/third_party/glslang/Test/ |
D | matrixError.vert | 14 mat2x3 m23; 17 a = v3 * m23; // ERROR, type mismatch 19 m23.xy; // ERROR, can't use . 21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range 22 m23 *= m23; // ERROR, right side needs to be square 23 m23 *= m32; // ERROR, left columns must match right rows
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D | nonSquare.vert | 17 mat2x3 m23; 20 a = v3 * m23; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | spv.nonSquare.vert | 17 mat2x3 m23; 20 a = v3 * m23; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | 120.frag | 23 mat2x3 m23 = mat2x3(m); 128 mat2x3 m23; 145 mat2x3 r23 = matrixCompMult(m23, m23); 152 mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR
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/third_party/glslang/Test/baseResults/ |
D | matrixError.vert.out | 21 0:19 'm23' ( temp 2X3 matrix of float) 27 0:21 'm23' ( temp 2X3 matrix of float) 37 0:22 'm23' ( temp 2X3 matrix of float) 38 0:23 'm23' ( temp 2X3 matrix of float) 55 0:19 'm23' ( temp 2X3 matrix of float) 61 0:21 'm23' ( temp 2X3 matrix of float) 71 0:22 'm23' ( temp 2X3 matrix of float) 72 0:23 'm23' ( temp 2X3 matrix of float)
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D | spv.nonSquare.vert.out | 14 Name 16 "m23" 88 16(m23): 15(ptr) Variable Function 91 17: 14 Load 16(m23) 98 29: 14 Load 16(m23)
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D | nonSquare.vert.out | 11 0:20 'm23' ( temp 2X3 matrix of float) 26 0:23 'm23' ( temp 2X3 matrix of float) 104 0:20 'm23' ( temp 2X3 matrix of float) 119 0:23 'm23' ( temp 2X3 matrix of float)
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D | 420.tese.out | 112 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 148 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 165 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 166 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 288 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 324 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 341 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 342 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Matrix.hpp | 31 float m21, float m22, float m23, 34 float m21, float m22, float m23, float m24, 80 float m21, float m22, float m23, 83 float m21, float m22, float m23, float m24, 148 float m21, float m22, float m23, in Matrix() argument 154 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = 0; in Matrix() 160 float m21, float m22, float m23, float m24, in Matrix() argument 167 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; in Matrix()
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D | Matrix.cpp | 269 float m21, float m22, float m23, in det() argument 272 return m11 * (m22 * m33 - m32 * m23) - in det() 274 m31 * (m12 * m23 - m22 * m13); in det() 278 float m21, float m22, float m23, float m24, in det() argument 283 float M2344 = m23 * m44 - m43 * m24; in det() 284 float M2334 = m23 * m34 - m33 * m24; in det() 287 float M1324 = m13 * m24 - m23 * m14; in det()
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/third_party/skia/tests/sksl/shared/ |
D | MatricesNonsquare.glsl | 7 mat2x3 m23 = mat2x3(2.0); 8 ok = ok && m23 == mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 19 mat2 m22 = m32 * m23; 23 m23 += 1.0; 24 ok = ok && m23 == mat2x3(3.0, 1.0, 1.0, 1.0, 3.0, 1.0);
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-loop-increment-matrix-element-break-after-first-iteration/ |
D | 0-opt.spvasm | 8 OpName %m23 "m23" 71 %m23 = OpVariable %_ptr_Function_mat2v3float Function 78 OpStore %m23 %49 97 %65 = OpAccessChain %_ptr_Function_float %m23 %60 %62 100 %68 = OpAccessChain %_ptr_Function_float %m23 %60 %62 134 %87 = OpLoad %mat2v3float %m23
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D | 0-opt.wgsl | 24 var m23 : mat2x3<f32>; 27 m23 = mat2x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0)); 41 let x_66 : f32 = m23[x_60][x_62]; 42 m23[x_60][x_62] = (x_66 + x_64); 63 let x_87 : mat2x3<f32> = m23;
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/third_party/typescript/tests/baselines/reference/ |
D | declInput4.symbols | 26 public m23: E; 27 >m23 : Symbol(D.m23, Decl(declInput4.ts, 7, 26))
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D | declInput4.js | 10 public m23: E; 53 m23: E;
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D | declInput4.types | 22 public m23: E; 23 >m23 : E
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D | declInput-2.symbols | 34 public m23: E; 35 >m23 : Symbol(D.m23, Decl(declInput-2.ts, 9, 22))
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D | declInput-2.js | 12 public m23: E; 68 m23: E;
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/third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
D | outer-product.comp | 7 mat2x3 m23; 27 m23 = outerProduct(v3, v2);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/ |
D | outer-product.comp | 7 mat2x3 m23; 27 m23 = outerProduct(v3, v2);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/ |
D | outer-product.comp | 7 mat2x3 m23; 27 m23 = outerProduct(v3, v2);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | outer-product.comp | 7 mat2x3 m23; 27 _21.m23 = outerProduct(_26.v3, _26.v2);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | outer-product.comp | 7 mat2x3 m23; 27 _21.m23 = outerProduct(_26.v3, _26.v2);
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/third_party/skia/include/effects/ |
D | SkColorMatrix.h | 25 float m20, float m21, float m22, float m23, float m24, in SkColorMatrix() argument 29 m20, m21, m22, m23, m24, in SkColorMatrix()
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