/third_party/skia/resources/sksl/shared/ |
D | MatricesNonsquare.sksl | 9 float2x4 m24 = float2x4(3); 10 ok = ok && (m24 == float2x4(3, 0, 0, 0, 34 float4x4 m44 = m24 * m42; 43 m24 /= 4; 44 ok = ok && (m24 == float2x4(0.75, 0, 0, 0, 55 half2x4 m24 = half2x4(3); 56 ok = ok && (m24 == half2x4(3, 0, 0, 0, 80 half4x4 m44 = m24 * m42; 89 m24 /= 4; 90 ok = ok && (m24 == half2x4(0.75, 0, 0, 0,
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/third_party/glslang/Test/ |
D | nonSquare.vert | 9 const mat2x4 m24 = mat2x4(3.0); 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) + 24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
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D | spv.nonSquare.vert | 9 const mat2x4 m24 = mat2x4(3.0); 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) + 24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
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D | hlsl.mul-truncate.frag | 10 float2x4 m24; 32 float2x3 r30 = mul(m24, m33); // float2x3 = float2x4 * float3x3; 33 float3x4 r31 = mul(m33, m24); // float3x4 = float3x3 * float2x4;
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D | matrixError.vert | 7 const mat2x4 m24 = mat2x4(1.0, 2.0, 21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
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/third_party/skia/tests/sksl/shared/ |
D | MatricesNonsquare.glsl | 9 mat2x4 m24 = mat2x4(3.0); 10 ok = ok && m24 == mat2x4(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 27 m24 /= 4.0; 28 ok = ok && m24 == mat2x4(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0);
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/third_party/glslang/Test/baseResults/ |
D | hlsl.mul-truncate.frag.out | 22 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 27 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 36 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 40 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 49 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 53 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 61 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 66 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 74 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … 79 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major … [all …]
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D | matrixError.vert.out | 32 0:21 'm24' ( temp 2X4 matrix of float) 42 0:? 'm24' ( temp 2X4 matrix of float) 66 0:21 'm24' ( temp 2X4 matrix of float) 76 0:? 'm24' ( temp 2X4 matrix of float)
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-undefined-inversesqrt-reflect/ |
D | 0-opt.spvasm | 8 OpName %m24 "m24" 62 %m24 = OpVariable %_ptr_Function_mat2v2float Function 78 OpStore %m24 %50 79 %51 = OpLoad %mat2v2float %m24
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D | 0-opt.wgsl | 20 var m24 : mat2x2<f32>; 28 m24 = mat2x2<f32>(vec2<f32>(x_40, x_42), vec2<f32>((x_44 * 1.0), x_47)); 29 let x_51 : mat2x2<f32> = m24;
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/third_party/typescript/tests/baselines/reference/ |
D | declInput4.symbols | 30 public m24: I1; 31 >m24 : Symbol(D.m24, Decl(declInput4.ts, 8, 22))
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D | declInput4.js | 11 public m24: I1; 54 m24: I1;
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D | declInput4.types | 25 public m24: I1; 26 >m24 : I1
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D | declInput-2.symbols | 38 public m24: I1; 39 >m24 : Symbol(D.m24, Decl(declInput-2.ts, 10, 22))
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D | declInput-2.js | 13 public m24: I1; 69 m24: I1;
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D | declInput-2.types | 31 public m24: I1; 32 >m24 : I1
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Matrix.hpp | 34 float m21, float m22, float m23, float m24, 83 float m21, float m22, float m23, float m24, 160 float m21, float m22, float m23, float m24, in Matrix() argument 167 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; in Matrix()
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/third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
D | outer-product.comp | 8 mat2x4 m24; 28 m24 = outerProduct(v4, v2);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/ |
D | outer-product.comp | 8 mat2x4 m24; 28 m24 = outerProduct(v4, v2);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/ |
D | outer-product.comp | 8 mat2x4 m24; 28 m24 = outerProduct(v4, v2);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | outer-product.comp | 8 mat2x4 m24; 28 _21.m24 = outerProduct(_26.v4, _26.v2);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | outer-product.comp | 8 mat2x4 m24; 28 _21.m24 = outerProduct(_26.v4, _26.v2);
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/third_party/skia/include/effects/ |
D | SkColorMatrix.h | 25 float m20, float m21, float m22, float m23, float m24, in SkColorMatrix() argument 29 m20, m21, m22, m23, m24, in SkColorMatrix()
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | outer-product.comp | 10 float2x4 m24; 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | outer-product.comp | 10 float2x4 m24; 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y);
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