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Searched refs:m24 (Results 1 – 25 of 59) sorted by relevance

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/third_party/skia/resources/sksl/shared/
DMatricesNonsquare.sksl9 float2x4 m24 = float2x4(3);
10 ok = ok && (m24 == float2x4(3, 0, 0, 0,
34 float4x4 m44 = m24 * m42;
43 m24 /= 4;
44 ok = ok && (m24 == float2x4(0.75, 0, 0, 0,
55 half2x4 m24 = half2x4(3);
56 ok = ok && (m24 == half2x4(3, 0, 0, 0,
80 half4x4 m44 = m24 * m42;
89 m24 /= 4;
90 ok = ok && (m24 == half2x4(0.75, 0, 0, 0,
/third_party/glslang/Test/
DnonSquare.vert9 const mat2x4 m24 = mat2x4(3.0);
23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
Dspv.nonSquare.vert9 const mat2x4 m24 = mat2x4(3.0);
23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
Dhlsl.mul-truncate.frag10 float2x4 m24;
32 float2x3 r30 = mul(m24, m33); // float2x3 = float2x4 * float3x3;
33 float3x4 r31 = mul(m33, m24); // float3x4 = float3x3 * float2x4;
DmatrixError.vert7 const mat2x4 m24 = mat2x4(1.0, 2.0,
21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
/third_party/skia/tests/sksl/shared/
DMatricesNonsquare.glsl9 mat2x4 m24 = mat2x4(3.0);
10 ok = ok && m24 == mat2x4(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
27 m24 /= 4.0;
28 ok = ok && m24 == mat2x4(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0);
/third_party/glslang/Test/baseResults/
Dhlsl.mul-truncate.frag.out22 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
27 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
36 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
40 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
49 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
53 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
61 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
66 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
74 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
79 …matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major …
[all …]
DmatrixError.vert.out32 0:21 'm24' ( temp 2X4 matrix of float)
42 0:? 'm24' ( temp 2X4 matrix of float)
66 0:21 'm24' ( temp 2X4 matrix of float)
76 0:? 'm24' ( temp 2X4 matrix of float)
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-undefined-inversesqrt-reflect/
D0-opt.spvasm8 OpName %m24 "m24"
62 %m24 = OpVariable %_ptr_Function_mat2v2float Function
78 OpStore %m24 %50
79 %51 = OpLoad %mat2v2float %m24
D0-opt.wgsl20 var m24 : mat2x2<f32>;
28 m24 = mat2x2<f32>(vec2<f32>(x_40, x_42), vec2<f32>((x_44 * 1.0), x_47));
29 let x_51 : mat2x2<f32> = m24;
/third_party/typescript/tests/baselines/reference/
DdeclInput4.symbols30 public m24: I1;
31 >m24 : Symbol(D.m24, Decl(declInput4.ts, 8, 22))
DdeclInput4.js11 public m24: I1;
54 m24: I1;
DdeclInput4.types25 public m24: I1;
26 >m24 : I1
DdeclInput-2.symbols38 public m24: I1;
39 >m24 : Symbol(D.m24, Decl(declInput-2.ts, 10, 22))
DdeclInput-2.js13 public m24: I1;
69 m24: I1;
DdeclInput-2.types31 public m24: I1;
32 >m24 : I1
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DMatrix.hpp34 float m21, float m22, float m23, float m24,
83 float m21, float m22, float m23, float m24,
160 float m21, float m22, float m23, float m24, in Matrix() argument
167 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; in Matrix()
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/
Douter-product.comp8 mat2x4 m24;
28 m24 = outerProduct(v4, v2);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/
Douter-product.comp8 mat2x4 m24;
28 m24 = outerProduct(v4, v2);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/
Douter-product.comp8 mat2x4 m24;
28 m24 = outerProduct(v4, v2);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Douter-product.comp8 mat2x4 m24;
28 _21.m24 = outerProduct(_26.v4, _26.v2);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Douter-product.comp8 mat2x4 m24;
28 _21.m24 = outerProduct(_26.v4, _26.v2);
/third_party/skia/include/effects/
DSkColorMatrix.h25 float m20, float m21, float m22, float m23, float m24, in SkColorMatrix() argument
29 m20, m21, m22, m23, m24, in SkColorMatrix()
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Douter-product.comp10 float2x4 m24;
32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Douter-product.comp10 float2x4 m24;
32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y);

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