/third_party/skia/resources/sksl/shared/ |
D | MatricesNonsquare.sksl | 12 float3x2 m32 = float3x2(4); 13 ok = ok && (m32 == float3x2(4, 0, 30 float2x2 m22 = m32 * m23; 39 m32 -= 2; 40 ok = ok && (m32 == float3x2(2, -2, 58 half3x2 m32 = half3x2(4); 59 ok = ok && (m32 == half3x2(4, 0, 76 half2x2 m22 = m32 * m23; 85 m32 -= 2; 86 ok = ok && (m32 == half3x2(2, -2,
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Matrix.hpp | 32 float m31, float m32, float m33); 35 float m31, float m32, float m33, float m34, 81 float m31, float m32, float m33); 84 float m31, float m32, float m33, float m34, 149 float m31, float m32, float m33) in Matrix() argument 155 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = 0; in Matrix() 161 float m31, float m32, float m33, float m34, in Matrix() argument 168 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; in Matrix()
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D | Matrix.cpp | 270 float m31, float m32, float m33) in det() argument 272 return m11 * (m22 * m33 - m32 * m23) - in det() 273 m21 * (m12 * m33 - m32 * m13) + in det() 279 float m31, float m32, float m33, float m34, in det() argument 289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det() 290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det() 292 m41 * (m12 * M2334 - m22 * M1334 + m32 * M1324); in det()
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/third_party/glslang/Test/ |
D | matrixError.vert | 5 uniform mat3x2 m32; 18 b = m32 * v3; // ERROR, type mismatch 21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range 23 m23 *= m32; // ERROR, left columns must match right rows
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D | nonSquare.vert | 6 uniform mat3x2 m32; 21 b = m32 * v3; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | spv.nonSquare.vert | 6 out mat3x2 m32; 21 b = m32 * v3; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | 120.frag | 131 mat3x2 m32; 147 mat3x2 r32 = matrixCompMult(m32, m32); 152 mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR 167 mat3x2 m32 = mat3x2(m4); 168 mat4 m4c = mat4(m32);
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/third_party/skia/tests/sksl/shared/ |
D | MatricesNonsquare.glsl | 11 mat3x2 m32 = mat3x2(4.0); 12 ok = ok && m32 == mat3x2(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 19 mat2 m22 = m32 * m23; 25 m32 -= 2.0; 26 ok = ok && m32 == mat3x2(2.0, -2.0, -2.0, 2.0, -2.0, -2.0);
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-write-past-matrix-elements-unused/ |
D | 0.spvasm | 8 OpName %m32 "m32" 63 %m32 = OpVariable %_ptr_Function_mat3v2float Function 70 OpStore %m32 %43 77 %49 = OpAccessChain %_ptr_Function_float %m32 %int_3 %45 92 %59 = OpAccessChain %_ptr_Function_float %m32 %52 %45
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D | 0.wgsl | 22 var m32 : mat3x2<f32>; 26 m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0)); 29 m32[3][x_45] = x_40; 43 let x_60 : f32 = m32[x_52][x_45];
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/third_party/glslang/Test/baseResults/ |
D | spv.nonSquare.vert.out | 16 Name 22 "m32" 20 Decorate 22(m32) Location 0 35 22(m32): 21(ptr) Variable Output 94 23: 20 Load 22(m32) 99 30: 20 Load 22(m32)
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D | nonSquare.vert.out | 15 0:21 'm32' ( uniform 3X2 matrix of float) 27 0:23 'm32' ( uniform 3X2 matrix of float) 68 0:? 'm32' ( uniform 3X2 matrix of float) 108 0:21 'm32' ( uniform 3X2 matrix of float) 120 0:23 'm32' ( uniform 3X2 matrix of float) 161 0:? 'm32' ( uniform 3X2 matrix of float)
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D | matrixError.vert.out | 28 0:21 'm32' ( uniform 3X2 matrix of float) 41 0:? 'm32' ( uniform 3X2 matrix of float) 62 0:21 'm32' ( uniform 3X2 matrix of float) 75 0:? 'm32' ( uniform 3X2 matrix of float)
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D | spv.hlslOffsets.vert.out | 7 …m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_maj… 18 …m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_maj… 36 MemberName 11(block) 4 "m32"
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/third_party/ltp/tools/sparse/ |
D | README.md | 32 ### Modifying CFLAGS and -m32 34 When compiling the LTP with `-m32` it may break building 39 To avoid issues with m32, just pre-build the checker with a non-m32
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/third_party/ltp/tools/sparse/sparse-src/ |
D | cgcc | 11 my $m32 = 0; 53 $m32 = 1 if /^-m32$/; 251 $m32 = 1;
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/third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
D | outer-product.comp | 9 mat3x2 m32; 30 m32 = outerProduct(v2, v3);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/ |
D | outer-product.comp | 9 mat3x2 m32; 30 m32 = outerProduct(v2, v3);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/ |
D | outer-product.comp | 9 mat3x2 m32; 30 m32 = outerProduct(v2, v3);
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/third_party/ltp/ |
D | INSTALL | 171 You need to set CFLAGS=-m32 LDFLAGS=-m32 and PKG_CONFIG_LIBDIR 174 PKG_CONFIG_LIBDIR=/usr/lib/pkgconfig CFLAGS=-m32 LDFLAGS=-m32 ./configure 177 PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu/pkgconfig CFLAGS=-m32 LDFLAGS=-m32 ./configure 180 PKG_CONFIG_LIBDIR=/usr/lib32/pkgconfig CFLAGS=-m32 LDFLAGS=-m32 ./configure
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | outer-product.comp | 9 mat3x2 m32; 29 _21.m32 = outerProduct(_26.v2, _26.v3);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | outer-product.comp | 9 mat3x2 m32; 29 _21.m32 = outerProduct(_26.v2, _26.v3);
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/third_party/skia/include/effects/ |
D | SkColorMatrix.h | 26 float m30, float m31, float m32, float m33, float m34) in SkColorMatrix() argument 30 m30, m31, m32, m33, m34 } {} in SkColorMatrix()
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/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/ |
D | vector_math.dart | 497 final double m32 = z * y * C + x * s; 508 _m4storage[0] * m12 + _m4storage[4] * m22 + _m4storage[8] * m32; 510 _m4storage[1] * m12 + _m4storage[5] * m22 + _m4storage[9] * m32; 512 _m4storage[2] * m12 + _m4storage[6] * m22 + _m4storage[10] * m32; 514 _m4storage[3] * m12 + _m4storage[7] * m22 + _m4storage[11] * m32; 774 final double m32 = _m4storage[11]; 805 _m4storage[3] = (m30 * n00) + (m31 * n10) + (m32 * n20) + (m33 * n30); 806 _m4storage[7] = (m30 * n01) + (m31 * n11) + (m32 * n21) + (m33 * n31); 807 _m4storage[11] = (m30 * n02) + (m31 * n12) + (m32 * n22) + (m33 * n32); 808 _m4storage[15] = (m30 * n03) + (m31 * n13) + (m32 * n23) + (m33 * n33); [all …]
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
D | Intermediate.cpp | 1257 float m30, float m31, float m32, float m33) in determinant4() argument 1259 return m00 * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33) - in determinant4() 1260 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4() 1261 m20 * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33) - in determinant4() 1368 float m32 = unionArray[14].getFConst(); in CreateInverse() local 1370 …tempConstArray[ 0].setFConst( invDet * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33));… in CreateInverse() 1371 …tempConstArray[ 1].setFConst(-invDet * determinant3(m10, m12, m13, m20, m22, m23, m30, m32, m33));… in CreateInverse() 1373 …tempConstArray[ 3].setFConst(-invDet * determinant3(m10, m11, m12, m20, m21, m22, m30, m31, m32));… in CreateInverse() 1374 …tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33));… in CreateInverse() 1375 …tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33));… in CreateInverse() [all …]
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