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/third_party/skia/resources/sksl/shared/
DMatricesNonsquare.sksl12 float3x2 m32 = float3x2(4);
13 ok = ok && (m32 == float3x2(4, 0,
30 float2x2 m22 = m32 * m23;
39 m32 -= 2;
40 ok = ok && (m32 == float3x2(2, -2,
58 half3x2 m32 = half3x2(4);
59 ok = ok && (m32 == half3x2(4, 0,
76 half2x2 m22 = m32 * m23;
85 m32 -= 2;
86 ok = ok && (m32 == half3x2(2, -2,
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DMatrix.hpp32 float m31, float m32, float m33);
35 float m31, float m32, float m33, float m34,
81 float m31, float m32, float m33);
84 float m31, float m32, float m33, float m34,
149 float m31, float m32, float m33) in Matrix() argument
155 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = 0; in Matrix()
161 float m31, float m32, float m33, float m34, in Matrix() argument
168 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; in Matrix()
DMatrix.cpp270 float m31, float m32, float m33) in det() argument
272 return m11 * (m22 * m33 - m32 * m23) - in det()
273 m21 * (m12 * m33 - m32 * m13) + in det()
279 float m31, float m32, float m33, float m34, in det() argument
289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det()
290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det()
292 m41 * (m12 * M2334 - m22 * M1334 + m32 * M1324); in det()
/third_party/glslang/Test/
DmatrixError.vert5 uniform mat3x2 m32;
18 b = m32 * v3; // ERROR, type mismatch
21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
23 m23 *= m32; // ERROR, left columns must match right rows
DnonSquare.vert6 uniform mat3x2 m32;
21 b = m32 * v3;
23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
Dspv.nonSquare.vert6 out mat3x2 m32;
21 b = m32 * v3;
23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
D120.frag131 mat3x2 m32;
147 mat3x2 r32 = matrixCompMult(m32, m32);
152 mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR
167 mat3x2 m32 = mat3x2(m4);
168 mat4 m4c = mat4(m32);
/third_party/skia/tests/sksl/shared/
DMatricesNonsquare.glsl11 mat3x2 m32 = mat3x2(4.0);
12 ok = ok && m32 == mat3x2(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
19 mat2 m22 = m32 * m23;
25 m32 -= 2.0;
26 ok = ok && m32 == mat3x2(2.0, -2.0, -2.0, 2.0, -2.0, -2.0);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-write-past-matrix-elements-unused/
D0.spvasm8 OpName %m32 "m32"
63 %m32 = OpVariable %_ptr_Function_mat3v2float Function
70 OpStore %m32 %43
77 %49 = OpAccessChain %_ptr_Function_float %m32 %int_3 %45
92 %59 = OpAccessChain %_ptr_Function_float %m32 %52 %45
D0.wgsl22 var m32 : mat3x2<f32>;
26 m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0));
29 m32[3][x_45] = x_40;
43 let x_60 : f32 = m32[x_52][x_45];
/third_party/glslang/Test/baseResults/
Dspv.nonSquare.vert.out16 Name 22 "m32"
20 Decorate 22(m32) Location 0
35 22(m32): 21(ptr) Variable Output
94 23: 20 Load 22(m32)
99 30: 20 Load 22(m32)
DnonSquare.vert.out15 0:21 'm32' ( uniform 3X2 matrix of float)
27 0:23 'm32' ( uniform 3X2 matrix of float)
68 0:? 'm32' ( uniform 3X2 matrix of float)
108 0:21 'm32' ( uniform 3X2 matrix of float)
120 0:23 'm32' ( uniform 3X2 matrix of float)
161 0:? 'm32' ( uniform 3X2 matrix of float)
DmatrixError.vert.out28 0:21 'm32' ( uniform 3X2 matrix of float)
41 0:? 'm32' ( uniform 3X2 matrix of float)
62 0:21 'm32' ( uniform 3X2 matrix of float)
75 0:? 'm32' ( uniform 3X2 matrix of float)
Dspv.hlslOffsets.vert.out7 …m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_maj…
18 …m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_maj…
36 MemberName 11(block) 4 "m32"
/third_party/ltp/tools/sparse/
DREADME.md32 ### Modifying CFLAGS and -m32
34 When compiling the LTP with `-m32` it may break building
39 To avoid issues with m32, just pre-build the checker with a non-m32
/third_party/ltp/tools/sparse/sparse-src/
Dcgcc11 my $m32 = 0;
53 $m32 = 1 if /^-m32$/;
251 $m32 = 1;
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/
Douter-product.comp9 mat3x2 m32;
30 m32 = outerProduct(v2, v3);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/
Douter-product.comp9 mat3x2 m32;
30 m32 = outerProduct(v2, v3);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/
Douter-product.comp9 mat3x2 m32;
30 m32 = outerProduct(v2, v3);
/third_party/ltp/
DINSTALL171 You need to set CFLAGS=-m32 LDFLAGS=-m32 and PKG_CONFIG_LIBDIR
174 PKG_CONFIG_LIBDIR=/usr/lib/pkgconfig CFLAGS=-m32 LDFLAGS=-m32 ./configure
177 PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu/pkgconfig CFLAGS=-m32 LDFLAGS=-m32 ./configure
180 PKG_CONFIG_LIBDIR=/usr/lib32/pkgconfig CFLAGS=-m32 LDFLAGS=-m32 ./configure
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Douter-product.comp9 mat3x2 m32;
29 _21.m32 = outerProduct(_26.v2, _26.v3);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Douter-product.comp9 mat3x2 m32;
29 _21.m32 = outerProduct(_26.v2, _26.v3);
/third_party/skia/include/effects/
DSkColorMatrix.h26 float m30, float m31, float m32, float m33, float m34) in SkColorMatrix() argument
30 m30, m31, m32, m33, m34 } {} in SkColorMatrix()
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/
Dvector_math.dart497 final double m32 = z * y * C + x * s;
508 _m4storage[0] * m12 + _m4storage[4] * m22 + _m4storage[8] * m32;
510 _m4storage[1] * m12 + _m4storage[5] * m22 + _m4storage[9] * m32;
512 _m4storage[2] * m12 + _m4storage[6] * m22 + _m4storage[10] * m32;
514 _m4storage[3] * m12 + _m4storage[7] * m22 + _m4storage[11] * m32;
774 final double m32 = _m4storage[11];
805 _m4storage[3] = (m30 * n00) + (m31 * n10) + (m32 * n20) + (m33 * n30);
806 _m4storage[7] = (m30 * n01) + (m31 * n11) + (m32 * n21) + (m33 * n31);
807 _m4storage[11] = (m30 * n02) + (m31 * n12) + (m32 * n22) + (m33 * n32);
808 _m4storage[15] = (m30 * n03) + (m31 * n13) + (m32 * n23) + (m33 * n33);
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DIntermediate.cpp1257 float m30, float m31, float m32, float m33) in determinant4() argument
1259 return m00 * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33) - in determinant4()
1260 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4()
1261 m20 * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33) - in determinant4()
1368 float m32 = unionArray[14].getFConst(); in CreateInverse() local
1370 …tempConstArray[ 0].setFConst( invDet * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33));… in CreateInverse()
1371 …tempConstArray[ 1].setFConst(-invDet * determinant3(m10, m12, m13, m20, m22, m23, m30, m32, m33));… in CreateInverse()
1373 …tempConstArray[ 3].setFConst(-invDet * determinant3(m10, m11, m12, m20, m21, m22, m30, m31, m32));… in CreateInverse()
1374 …tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33));… in CreateInverse()
1375 …tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33));… in CreateInverse()
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