/third_party/glslang/Test/ |
D | matrix2.frag | 21 mat3x4 m34 = outerProduct(v, u); 23 m34 += mat3x4(4.3); 26 FragColor *= vec4(FragColor * m34, 1.0); 28 m34 *= v.x; 32 m44 += m34 * um43; 38 m34 = transpose(um43); 39 FragColor *= vec4(FragColor * m34, 1.0); 50 m34 *= colorTransform;
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D | spv.matrix2.frag | 21 mat3x4 m34 = outerProduct(v, u); 23 m34 += mat3x4(4.3); 26 FragColor *= vec4(FragColor * m34, 1.0); 28 m34 *= v.x; 32 m44 += m34 * um43; 38 m34 = transpose(um43); 39 FragColor *= vec4(FragColor * m34, 1.0);
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D | matrix.frag | 38 mat3x4 m34 = outerProduct(v, u); 39 m34 += mat4(v.x); 40 m34 += mat4(u, u.x, u, u.x, u, u.x, u.x); 42 mat4 m34 = mat4(v.x*u.x, v.x*u.y, v.x*u.z, v.x*u.w, 46 m34 += mat4(v.x); 47 m34 += mat4(u, u.x, u, u.x, u, u.x, u.x); 51 if (m34 == un34) 52 gl_FragColor += m34 * u;
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D | 120.frag | 133 mat3x4 m34; 148 mat3x4 r34 = matrixCompMult(m34, m34); 153 mat3x4 rfoo2 = matrixCompMult(m34, m44); // ERROR
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D | hlsl.mul-truncate.frag | 8 float3x4 m34; 25 float4 r11 = mul(v4, m34); // truncate vector to vec3
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/third_party/skia/resources/sksl/shared/ |
D | MatricesNonsquare.sksl | 16 float3x4 m34 = float3x4(5); 17 ok = ok && (m34 == float3x4(5, 0, 0, 0, 32 float3x3 m33 = m43 * m34; 62 half3x4 m34 = half3x4(5); 63 ok = ok && (m34 == half3x4(5, 0, 0, 0, 78 half3x3 m33 = m43 * m34;
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/third_party/glslang/Test/baseResults/ |
D | spv.matrix2.frag.out | 13 Name 10 "m34" 97 10(m34): 9(ptr) Variable Function 105 Store 10(m34) 18 106 25: 8 Load 10(m34) 117 Store 10(m34) 35 125 46: 8 Load 10(m34) 136 59: 8 Load 10(m34) 138 Store 10(m34) 60 158 84: 8 Load 10(m34) 211 Store 10(m34) 136 [all …]
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D | matrix2.frag.out | 13 0:21 'm34' ( temp 3X4 matrix of float) 18 0:23 'm34' ( temp 3X4 matrix of float) 43 0:26 'm34' ( temp 3X4 matrix of float) 47 0:28 'm34' ( temp 3X4 matrix of float) 60 0:32 'm34' ( temp 3X4 matrix of float) 74 0:38 'm34' ( temp 3X4 matrix of float) 82 0:39 'm34' ( temp 3X4 matrix of float) 162 0:50 'm34' ( temp 3X4 matrix of float) 189 0:21 'm34' ( temp 3X4 matrix of float) 194 0:23 'm34' ( temp 3X4 matrix of float) [all …]
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D | hlsl.mul-truncate.frag.out | 22 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 27 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 36 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 40 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 49 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 53 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 60 0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of fl… 61 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 66 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … 74 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major … [all …]
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D | matrix.frag.out | 51 0:42 'm34' ( temp 4X4 matrix of float) 198 0:46 'm34' ( temp 4X4 matrix of float) 205 0:47 'm34' ( temp 4X4 matrix of float) 229 0:51 'm34' ( temp 4X4 matrix of float) 235 0:52 'm34' ( temp 4X4 matrix of float) 334 0:42 'm34' ( temp 4X4 matrix of float) 481 0:46 'm34' ( temp 4X4 matrix of float) 488 0:47 'm34' ( temp 4X4 matrix of float) 512 0:51 'm34' ( temp 4X4 matrix of float) 518 0:52 'm34' ( temp 4X4 matrix of float)
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/third_party/skia/tests/sksl/shared/ |
D | MatricesNonsquare.glsl | 13 mat3x4 m34 = mat3x4(5.0); 14 ok = ok && m34 == mat3x4(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0); 21 mat3 m33 = m43 * m34;
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D | MatricesNonsquare.asm.frag | 17 OpName %m34 "m34" 72 OpDecorate %m34 RelaxedPrecision 264 %m34 = OpVariable %_ptr_Function_mat3v4float Function 356 OpStore %m34 %117 361 %124 = OpLoad %mat3v4float %m34 488 %248 = OpLoad %mat3v4float %m34
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Matrix.hpp | 35 float m31, float m32, float m33, float m34, 84 float m31, float m32, float m33, float m34, 161 float m31, float m32, float m33, float m34, in Matrix() argument 168 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; in Matrix()
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D | Matrix.cpp | 279 float m31, float m32, float m33, float m34, in det() argument 282 float M3344 = m33 * m44 - m43 * m34; in det() 284 float M2334 = m23 * m34 - m33 * m24; in det() 286 float M1334 = m13 * m34 - m33 * m14; in det()
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/third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
D | outer-product.comp | 11 mat3x4 m34; 32 m34 = outerProduct(v4, v3);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/ |
D | outer-product.comp | 11 mat3x4 m34; 32 m34 = outerProduct(v4, v3);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/ |
D | outer-product.comp | 11 mat3x4 m34; 32 m34 = outerProduct(v4, v3);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | outer-product.comp | 11 mat3x4 m34; 31 _21.m34 = outerProduct(_26.v4, _26.v3);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | outer-product.comp | 11 mat3x4 m34; 31 _21.m34 = outerProduct(_26.v4, _26.v3);
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/third_party/skia/include/effects/ |
D | SkColorMatrix.h | 26 float m30, float m31, float m32, float m33, float m34) in SkColorMatrix() argument 30 m30, m31, m32, m33, m34 } {} in SkColorMatrix()
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | outer-product.comp | 13 float3x4 m34; 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | outer-product.comp | 13 float3x4 m34; 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z);
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-multiple-one-iteration-loops-global-counter-write-matrices/ |
D | 0-opt.wgsl | 10 var m34 : mat3x4<f32>; 59 …m34 = mat3x4<f32>(vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0… 355 … m34[x_387][x_388] = 1.0; 620 let x_506 : f32 = m34[0][x_504];
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D | 0-opt.spvasm | 13 OpName %m34 "m34" 114 %m34 = OpVariable %_ptr_Function_mat3v4float Function 163 OpStore %m34 %80 579 %389 = OpAccessChain %_ptr_Function_float %m34 %387 %388 898 %505 = OpAccessChain %_ptr_Function_float %m34 %int_0 %504
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/third_party/skia/third_party/externals/tint/test/var/uses/ |
D | many_workgroup_vars.wgsl.expected.spvasm | 45 OpName %m34 "m34" 156 %m34 = OpVariable %_ptr_Workgroup_mat2v2float Workgroup 269 OpStore %m34 %113 404 %155 = OpAccessChain %_ptr_Workgroup_float %m34 %int_0 %int_0
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