Searched refs:mBlocksPerSlab (Results 1 – 2 of 2) sorted by relevance
67 mBlocksPerSlab(blocksPerSlab), in SlabAllocatorImpl()70 static_cast<size_t>(mSlabBlocksOffset) + mBlocksPerSlab * mBlockStride + in SlabAllocatorImpl()82 mBlocksPerSlab(rhs.mBlocksPerSlab), in SlabAllocatorImpl()110 IndexLinkNode* lastNode = OffsetFrom(firstNode, mBlocksPerSlab - 1); in IsNodeInSlab()111 return node >= firstNode && node <= lastNode && node->index < mBlocksPerSlab; in IsNodeInSlab()142 ASSERT(slab->blocksInUse < mBlocksPerSlab); in PopFront()184 if (slab->blocksInUse == mBlocksPerSlab) { in Allocate()195 ASSERT(node->index < mBlocksPerSlab); in Deallocate()200 bool slabWasFull = slab->blocksInUse == mBlocksPerSlab; in Deallocate()238 for (uint32_t i = 0; i < mBlocksPerSlab; ++i) { in GetNewSlab()[all …]
145 const Index mBlocksPerSlab; // The total number of blocks in a slab. variable