Searched refs:mD3D11on12ResourceCache (Results 1 – 2 of 2) sorted by relevance
71 mD3D11on12ResourceCache = std::make_unique<D3D11on12ResourceCache>(); in ExternalImageDXGI()103 mD3D11on12ResourceCache->GetOrCreateD3D11on12Resource(device, mD3D12Resource.Get()); in ProduceTexture()
94 std::unique_ptr<D3D11on12ResourceCache> mD3D11on12ResourceCache; variable