Searched refs:mIsBlueprint (Results 1 – 12 of 12) sorted by relevance
105 : ObjectBase(device), mIsBlueprint(blueprint) { in BindGroupLayoutBase()126 : ObjectBase(device, tag), mIsBlueprint(true) { in BindGroupLayoutBase()131 if (!mIsBlueprint && !IsError()) { in ~BindGroupLayoutBase()
42 mIsBlueprint(blueprint) { in ComputePipelineBase()51 if (!mIsBlueprint && !IsError()) { in ~ComputePipelineBase()
46 : ObjectBase(device), mIsBlueprint(blueprint) { in PipelineLayoutBase()60 if (!mIsBlueprint && !IsError()) { in ~PipelineLayoutBase()
68 mIsBlueprint(blueprint) { in SamplerBase()77 if (!mIsBlueprint && !IsError()) { in ~SamplerBase()
76 mIsBlueprint(blueprint) { in ShaderModuleBase()85 if (!mIsBlueprint && !IsError()) { in ~ShaderModuleBase()
50 bool mIsBlueprint = false; variable
59 bool mIsBlueprint = false; variable
68 bool mIsBlueprint = false; variable
65 bool mIsBlueprint = false; variable
82 bool mIsBlueprint = false; variable
124 bool mIsBlueprint = false; variable
361 mIsBlueprint(blueprint) { in RenderPipelineBase()429 if (!mIsBlueprint && !IsError()) { in ~RenderPipelineBase()