Searched refs:mIsPaused (Results 1 – 5 of 5) sorted by relevance
31 mIsPaused(false), in TransformFeedbackGL()115 mIsPaused = false; in syncActiveState()141 if (mIsActive && mIsPaused != paused) in syncPausedState()143 mIsPaused = paused; in syncPausedState()146 if (mIsPaused) in syncPausedState()
51 mutable bool mIsPaused; variable
31 mIsPaused(false), in TransformFeedbackGL()128 mIsPaused = false; in syncActiveState()154 if (mIsActive && mIsPaused != paused) in syncPausedState()156 mIsPaused = paused; in syncPausedState()159 if (mIsPaused) in syncPausedState()
40 public static boolean mIsPaused, mIsSurfaceReady, mHasFocus; field in SDLActivity113 mIsPaused = false; in initialize()303 if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) { in handlePause()304 SDLActivity.mIsPaused = true; in handlePause()315 if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) { in handleResume()316 SDLActivity.mIsPaused = false; in handleResume()