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Searched refs:mRenderPassDepthStencilDesc (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPassBuilderD3D12.cpp121 mRenderPassDepthStencilDesc.cpuDescriptor = baseDescriptor; in SetDepthStencilView()
139 return &mRenderPassDepthStencilDesc; in GetRenderPassDepthStencilDescriptor()
197 mRenderPassDepthStencilDesc.DepthBeginningAccess.Type = D3D12BeginningAccessType(loadOp); in SetDepthAccess()
199 mRenderPassDepthStencilDesc.DepthBeginningAccess.Clear.ClearValue.DepthStencil.Depth = in SetDepthAccess()
201 mRenderPassDepthStencilDesc.DepthBeginningAccess.Clear.ClearValue.Format = format; in SetDepthAccess()
203 mRenderPassDepthStencilDesc.DepthEndingAccess.Type = D3D12EndingAccessType(storeOp); in SetDepthAccess()
210 mRenderPassDepthStencilDesc.StencilBeginningAccess.Type = D3D12BeginningAccessType(loadOp); in SetStencilAccess()
212 mRenderPassDepthStencilDesc.StencilBeginningAccess.Clear.ClearValue.DepthStencil in SetStencilAccess()
214 mRenderPassDepthStencilDesc.StencilBeginningAccess.Clear.ClearValue.Format = format; in SetStencilAccess()
216 mRenderPassDepthStencilDesc.StencilEndingAccess.Type = D3D12EndingAccessType(storeOp); in SetStencilAccess()
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DRenderPassBuilderD3D12.h85 D3D12_RENDER_PASS_DEPTH_STENCIL_DESC mRenderPassDepthStencilDesc; variable