Searched refs:mRenderPassDepthStencilDesc (Results 1 – 2 of 2) sorted by relevance
121 mRenderPassDepthStencilDesc.cpuDescriptor = baseDescriptor; in SetDepthStencilView()139 return &mRenderPassDepthStencilDesc; in GetRenderPassDepthStencilDescriptor()197 mRenderPassDepthStencilDesc.DepthBeginningAccess.Type = D3D12BeginningAccessType(loadOp); in SetDepthAccess()199 mRenderPassDepthStencilDesc.DepthBeginningAccess.Clear.ClearValue.DepthStencil.Depth = in SetDepthAccess()201 mRenderPassDepthStencilDesc.DepthBeginningAccess.Clear.ClearValue.Format = format; in SetDepthAccess()203 mRenderPassDepthStencilDesc.DepthEndingAccess.Type = D3D12EndingAccessType(storeOp); in SetDepthAccess()210 mRenderPassDepthStencilDesc.StencilBeginningAccess.Type = D3D12BeginningAccessType(loadOp); in SetStencilAccess()212 mRenderPassDepthStencilDesc.StencilBeginningAccess.Clear.ClearValue.DepthStencil in SetStencilAccess()214 mRenderPassDepthStencilDesc.StencilBeginningAccess.Clear.ClearValue.Format = format; in SetStencilAccess()216 mRenderPassDepthStencilDesc.StencilEndingAccess.Type = D3D12EndingAccessType(storeOp); in SetStencilAccess()[all …]
85 D3D12_RENDER_PASS_DEPTH_STENCIL_DESC mRenderPassDepthStencilDesc; variable