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Searched refs:mResourceHeapTier (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp166 mResourceHeapTier = (mDevice->IsToggleEnabled(Toggle::UseD3D12ResourceHeapTier2)) in ResourceAllocatorManager()
263 resourceDescriptor.Flags, mResourceHeapTier); in FreeMemory()
275 requestedResourceDescriptor.Flags, mResourceHeapTier); in CreatePlacedResource()
DResourceAllocatorManagerD3D12.h90 uint32_t mResourceHeapTier; variable