Searched refs:mResourceHeapTier (Results 1 – 2 of 2) sorted by relevance
166 mResourceHeapTier = (mDevice->IsToggleEnabled(Toggle::UseD3D12ResourceHeapTier2)) in ResourceAllocatorManager()263 resourceDescriptor.Flags, mResourceHeapTier); in FreeMemory()275 requestedResourceDescriptor.Flags, mResourceHeapTier); in CreatePlacedResource()
90 uint32_t mResourceHeapTier; variable