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Searched refs:mUsageInternal (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DD3D12Backend.cpp67 mUsageInternal = reinterpret_cast<const WGPUDawnTextureInternalUsageDescriptor*>( in ExternalImageDXGI()
96 if (mUsageInternal) { in ProduceTexture()
98 internalDesc.internalUsage = static_cast<wgpu::TextureUsage>(mUsageInternal); in ProduceTexture()
/third_party/skia/third_party/externals/dawn/src/include/dawn_native/
DD3D12Backend.h87 WGPUTextureUsageFlags mUsageInternal = WGPUTextureUsage_None; variable