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Searched refs:mZeroBuffer (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DDeviceD3D12.cpp266 DAWN_TRY_ASSIGN(mZeroBuffer, Buffer::Create(this, &zeroBufferDescriptor)); in CreateZeroBuffer()
279 if (!mZeroBuffer->IsDataInitialized()) { in ClearBufferToZero()
289 uploadHandle.startOffset, mZeroBuffer.Get(), 0, in ClearBufferToZero()
292 mZeroBuffer->SetIsDataInitialized(); in ClearBufferToZero()
298 mZeroBuffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopySrc); in ClearBufferToZero()
304 dstBuffer->GetD3D12Resource(), offset, mZeroBuffer->GetD3D12Resource(), 0, in ClearBufferToZero()
DDeviceD3D12.h258 Ref<Buffer> mZeroBuffer; variable