Searched refs:mZeroBuffer (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | DeviceD3D12.cpp | 266 DAWN_TRY_ASSIGN(mZeroBuffer, Buffer::Create(this, &zeroBufferDescriptor)); in CreateZeroBuffer() 279 if (!mZeroBuffer->IsDataInitialized()) { in ClearBufferToZero() 289 uploadHandle.startOffset, mZeroBuffer.Get(), 0, in ClearBufferToZero() 292 mZeroBuffer->SetIsDataInitialized(); in ClearBufferToZero() 298 mZeroBuffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopySrc); in ClearBufferToZero() 304 dstBuffer->GetD3D12Resource(), offset, mZeroBuffer->GetD3D12Resource(), 0, in ClearBufferToZero()
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D | DeviceD3D12.h | 258 Ref<Buffer> mZeroBuffer; variable
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