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Searched refs:m_big_to_id (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SamplerArrayIndexing.cpp57 , m_big_to_id(0) in GPUShader5SamplerArrayIndexing()
119 if (m_big_to_id != 0) in deinit()
121 gl.deleteTextures(1, &m_big_to_id); in deinit()
122 m_big_to_id = 0; in deinit()
181 gl.genTextures(1, &m_big_to_id); in initTest()
182 gl.bindTexture(GL_TEXTURE_2D, m_big_to_id); in initTest()
189 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /… in initTest()
DesextcGPUShader5SamplerArrayIndexing.hpp112 glw::GLuint m_big_to_id; member in glcts::GPUShader5SamplerArrayIndexing