Searched refs:m_big_to_id (Results 1 – 2 of 2) sorted by relevance
57 , m_big_to_id(0) in GPUShader5SamplerArrayIndexing()119 if (m_big_to_id != 0) in deinit()121 gl.deleteTextures(1, &m_big_to_id); in deinit()122 m_big_to_id = 0; in deinit()181 gl.genTextures(1, &m_big_to_id); in initTest()182 gl.bindTexture(GL_TEXTURE_2D, m_big_to_id); in initTest()189 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /… in initTest()
112 glw::GLuint m_big_to_id; member in glcts::GPUShader5SamplerArrayIndexing