Searched refs:m_clear_color (Results 1 – 2 of 2) sorted by relevance
159 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_clear_color[4] = { member in glcts::TessellationShaderPrimitiveCoverage608 gl.clearColor(m_clear_color[0], /* red */ in drawPatch()609 m_clear_color[1], /* green */ in drawPatch()610 m_clear_color[2], /* blue */ in drawPatch()611 m_clear_color[3]); /* alpha */ in drawPatch()695 glw::GLubyte expected_result_ubyte[] = { (glw::GLubyte)(m_clear_color[0] * 255.0f), in verifyDrawBufferContents()696 (glw::GLubyte)(m_clear_color[1] * 255.0f), in verifyDrawBufferContents()697 (glw::GLubyte)(m_clear_color[2] * 255.0f), in verifyDrawBufferContents()698 (glw::GLubyte)(m_clear_color[3] * 255.0f) }; in verifyDrawBufferContents()
109 static const glw::GLfloat m_clear_color[4]; /* clear color */ member in glcts::TessellationShaderPrimitiveCoverage