Searched refs:m_common_shader_code_gs_fs_out (Results 1 – 2 of 2) sorted by relevance
242 const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_common_shader_code_gs_fs_out = "g… member in glcts::GeometryShaderMaxOutputComponentsTest386 …w::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_common_shader_code_gs_fs_out = member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest1934 …stream << m_fragment_shader_code_flat_in_ivec4 << " " << m_common_shader_code_gs_fs_out << i << ";… in prepareFragmentShader()1941 stream << " " << m_fragment_shader_code_sum << m_common_shader_code_gs_fs_out << i << ".x + " in prepareFragmentShader()1942 …<< m_common_shader_code_gs_fs_out << i << ".y + " << m_common_shader_code_gs_fs_out << i << ".z + " in prepareFragmentShader()1943 << m_common_shader_code_gs_fs_out << i << ".w;\n"; in prepareFragmentShader()1967 …stream << m_geometry_shader_code_flat_out_ivec4 << " " << m_common_shader_code_gs_fs_out << i << "… in prepareGeometryShader()1974 stream << " " << m_common_shader_code_gs_fs_out << i << m_geometry_shader_code_assignment; in prepareGeometryShader()2251 …stream << m_fragment_shader_code_flat_in_ivec4 << " " << m_common_shader_code_gs_fs_out << i << ";… in prepareFragmentShader()2258 stream << " " << m_fragment_shader_code_sum << m_common_shader_code_gs_fs_out << i << ".x + " in prepareFragmentShader()[all …]
533 static const glw::GLchar* const m_common_shader_code_gs_fs_out; member in glcts::GeometryShaderMaxOutputComponentsTest666 static const glw::GLchar* const m_common_shader_code_gs_fs_out; member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest