Searched refs:m_components_input (Results 1 – 2 of 2) sorted by relevance
328 glw::GLuint m_components_input; member in glcts::GeometryShaderAdjacency
175 , m_components_input(2) in GeometryShaderAdjacency()386 …gl.vertexAttribPointer(m_position_attribute_location, m_components_input, GL_FLOAT, GL_FALSE, 0, 0… in iterate()