Searched refs:m_coordinates_buffer_data (Results 1 – 2 of 2) sorted by relevance
793 message << m_coordinates_buffer_data[index * m_n_coordinates_components + i]; in logCoordinates()1065 m_coordinates_buffer_data.resize(m_n_vertices * m_n_coordinates_components); in prepareVertexBufferInfoForCoordinates()1133 info.data = &m_coordinates_buffer_data[0]; in prepareVertexBufferInfoForCoordinates()1134 info.data_size = (glw::GLuint)(m_coordinates_buffer_data.size() * sizeof(glw::GLfloat)); in prepareVertexBufferInfoForCoordinates()1150 m_coordinates_buffer_data[vertex_offset + 0] = x; in setCoordinatesData()1151 m_coordinates_buffer_data[vertex_offset + 1] = y; in setCoordinatesData()1166 m_coordinates_buffer_data[vertex_offset + 0] = x; in setCoordinatesData()1167 m_coordinates_buffer_data[vertex_offset + 1] = y; in setCoordinatesData()1168 m_coordinates_buffer_data[vertex_offset + 2] = z; in setCoordinatesData()
160 std::vector<glw::GLfloat> m_coordinates_buffer_data; member in glcts::GPUShader5TextureGatherOffsetTestBase