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Searched refs:m_currentLayer (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp439 , m_currentLayer(0) in ShaderLayerFramebufferTestCaseBase()
486 tcu::Vec4 renderColor((m_currentLayer + 1) / (float)m_layersNum, 0.0f, 0.0f, 1.0f); in iterate()
500 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColo… in iterate()
505 …int currentLayerWithOffset = (m_currentLayer + pipelineIter->getViewportLayerOffset()) % m_layersN… in iterate()
521 if (m_currentLayer < (m_layersNum - 1)) in iterate()
523 m_currentLayer++; in iterate()
Dgl4cShaderViewportLayerArrayTests.hpp150 int m_currentLayer; member in gl4cts::ShaderLayerFramebufferTestCaseBase