Searched refs:m_currentLayer (Results 1 – 2 of 2) sorted by relevance
439 , m_currentLayer(0) in ShaderLayerFramebufferTestCaseBase()486 tcu::Vec4 renderColor((m_currentLayer + 1) / (float)m_layersNum, 0.0f, 0.0f, 1.0f); in iterate()500 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColo… in iterate()505 …int currentLayerWithOffset = (m_currentLayer + pipelineIter->getViewportLayerOffset()) % m_layersN… in iterate()521 if (m_currentLayer < (m_layersNum - 1)) in iterate()523 m_currentLayer++; in iterate()
150 int m_currentLayer; member in gl4cts::ShaderLayerFramebufferTestCaseBase