Searched refs:m_draw_call_first (Results 1 – 2 of 2) sorted by relevance
5000 , m_draw_call_first(913) in TransformFeedbackBufferStorageTestCase()5441 m_gl.drawArrays(GL_POINTS, m_draw_call_first, m_n_vertices_per_instance); in execute()5447 draw_call_first_vertex_id[0] = m_draw_call_first; in execute()5465 draw_call_first_vertex_id[0] = m_draw_call_first; in execute()5485 draw_call_first_vertex_id[0] = m_draw_call_first; in execute()5486 draw_call_first_vertex_id[1] = m_draw_call_first; in execute()5502 m_gl.drawArraysInstanced(GL_POINTS, m_draw_call_first, m_n_vertices_per_instance, in execute()5509 draw_call_first_vertex_id[0] = m_draw_call_first; in execute()5521 m_gl.drawArraysInstancedBaseInstance(GL_POINTS, m_draw_call_first, m_n_vertices_per_instance, in execute()5528 draw_call_first_vertex_id[0] = m_draw_call_first; in execute()[all …]
952 const unsigned int m_draw_call_first; member in gl4cts::TransformFeedbackBufferStorageTestCase