Searched refs:m_fb_fs_id (Results 1 – 2 of 2) sorted by relevance
840 , m_fb_fs_id(0) in TextureBufferOperationsViaFrambufferReadBack()900 m_fb_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initializeBufferObjectData()912 if (!buildProgram(m_fb_po_id, m_fb_fs_id, 1, &fsCode, m_fb_vs_id, 1, &vsCode)) in initializeBufferObjectData()1088 if (0 != m_fb_fs_id) in deinit()1090 gl.deleteShader(m_fb_fs_id); in deinit()1091 m_fb_fs_id = 0; in deinit()
369 glw::GLuint m_fb_fs_id; member in glcts::TextureBufferOperationsViaFrambufferReadBack