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Searched refs:m_fragment_shader_id_for_multiple_invocations_pass (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp2559 , m_fragment_shader_id_for_multiple_invocations_pass(0) in GeometryShaderMaxInvocationsTest()
2619 m_fragment_shader_id_for_multiple_invocations_pass = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
2634 m_fragment_shader_id_for_multiple_invocations_pass, 1, &m_fragment_shader_code, in initTest()
2769 if (m_fragment_shader_id_for_multiple_invocations_pass != 0) in deinit()
2771 gl.deleteShader(m_fragment_shader_id_for_multiple_invocations_pass); in deinit()
2773 m_fragment_shader_id_for_multiple_invocations_pass = 0; in deinit()
DesextcGeometryShaderLimits.hpp922 glw::GLuint m_fragment_shader_id_for_multiple_invocations_pass; member in glcts::GeometryShaderMaxInvocationsTest