Searched refs:m_fragment_shader_id_for_multiple_invocations_pass (Results 1 – 2 of 2) sorted by relevance
2559 , m_fragment_shader_id_for_multiple_invocations_pass(0) in GeometryShaderMaxInvocationsTest()2619 m_fragment_shader_id_for_multiple_invocations_pass = gl.createShader(GL_FRAGMENT_SHADER); in initTest()2634 m_fragment_shader_id_for_multiple_invocations_pass, 1, &m_fragment_shader_code, in initTest()2769 if (m_fragment_shader_id_for_multiple_invocations_pass != 0) in deinit()2771 gl.deleteShader(m_fragment_shader_id_for_multiple_invocations_pass); in deinit()2773 m_fragment_shader_id_for_multiple_invocations_pass = 0; in deinit()
922 glw::GLuint m_fragment_shader_id_for_multiple_invocations_pass; member in glcts::GeometryShaderMaxInvocationsTest