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Searched refs:m_fragment_shader_status (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp1181 m_fragment_shader_status = compileShader(GL_FRAGMENT_SHADER, &fragment_shader_code_c); in Program()
1185 …if (m_vertex_shader_status.shader_compilation_status && m_fragment_shader_status.shader_compilatio… in Program()
1187 …m_program_status = linkShaders(m_vertex_shader_status, m_fragment_shader_status, transform_feedbac… in Program()
1198 if (m_fragment_shader_status.shader_id) in Program()
1200 m_gl.deleteShader(m_fragment_shader_status.shader_id); in Program()
1202 m_fragment_shader_status.shader_id = 0; in Program()
1216 if (m_fragment_shader_status.shader_id) in ~Program()
1218 m_gl.deleteShader(m_fragment_shader_status.shader_id); in ~Program()
1220 m_fragment_shader_status.shader_id = 0; in ~Program()
1248 return m_fragment_shader_status; in FragmentShaderStatus()
Dgl3cClipDistance.hpp98 CompilationStatus m_fragment_shader_status; member in gl3cts::ClipDistance::Utility::Program