Searched refs:m_geometry_shader_code_body_end (Results 1 – 2 of 2) sorted by relevance
333 static const glw::GLchar* const m_geometry_shader_code_body_end; member in glcts::GeometryShaderMaxUniformBlocksTest546 static const glw::GLchar* const m_geometry_shader_code_body_end; member in glcts::GeometryShaderMaxOutputComponentsTest677 static const glw::GLchar* const m_geometry_shader_code_body_end; member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest
141 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_body_end = "\n" member in glcts::GeometryShaderMaxUniformBlocksTest293 const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_geometry_shader_code_body_end = member in glcts::GeometryShaderMaxOutputComponentsTest428 …::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_geometry_shader_code_body_end = member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest1519 m_geometry_shader_parts[5] = m_geometry_shader_code_body_end; in getShaderParts()1977 stream << m_geometry_shader_code_body_end; in prepareGeometryShader()2291 stream << m_geometry_shader_code_body_end; in prepareGeometryShader()