Searched refs:m_geometry_shader_code_number_of_uniforms (Results 1 – 2 of 2) sorted by relevance
248 static const glw::GLchar* const m_geometry_shader_code_number_of_uniforms; member in glcts::GeometryShaderMaxUniformComponentsTest331 static const glw::GLchar* const m_geometry_shader_code_number_of_uniforms; member in glcts::GeometryShaderMaxUniformBlocksTest419 static const glw::GLchar* const m_geometry_shader_code_number_of_uniforms; member in glcts::GeometryShaderMaxInputComponentsTest
63 …::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_number_of_uniforms = member in glcts::GeometryShaderMaxUniformComponentsTest123 … glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_number_of_uniforms = member in glcts::GeometryShaderMaxUniformBlocksTest200 …lw::GLchar* const GeometryShaderMaxInputComponentsTest::m_geometry_shader_code_number_of_uniforms = member in glcts::GeometryShaderMaxInputComponentsTest1331 m_geometry_shader_parts[1] = m_geometry_shader_code_number_of_uniforms; in getShaderParts()1506 m_geometry_shader_parts[1] = m_geometry_shader_code_number_of_uniforms; in getShaderParts()1676 m_geometry_shader_parts[1] = m_geometry_shader_code_number_of_uniforms; in getShaderParts()