Searched refs:m_geometry_shader_id_for_single_invocation_pass (Results 1 – 2 of 2) sorted by relevance
2564 , m_geometry_shader_id_for_single_invocation_pass(0) in GeometryShaderMaxInvocationsTest()2627 m_geometry_shader_id_for_single_invocation_pass = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()2646 m_geometry_shader_id_for_single_invocation_pass, in initTest()2804 if (m_geometry_shader_id_for_single_invocation_pass != 0) in deinit()2806 gl.deleteShader(m_geometry_shader_id_for_single_invocation_pass); in deinit()2808 m_geometry_shader_id_for_single_invocation_pass = 0; in deinit()
929 glw::GLuint m_geometry_shader_id_for_single_invocation_pass; member in glcts::GeometryShaderMaxInvocationsTest