Searched refs:m_geometry_shader_parts (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLimits.cpp | 785 , m_geometry_shader_parts(0) in GeometryShaderLimitsTransformFeedbackBase() 812 getShaderParts(m_fragment_shader_parts, m_n_fragment_shader_parts, m_geometry_shader_parts, in initTest() 836 m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, in initTest() 1010 , m_geometry_shader_parts(0) in GeometryShaderLimitsRenderingBase() 1077 getShaderParts(m_fragment_shader_parts, m_n_fragment_shader_parts, m_geometry_shader_parts, in initTest() 1092 m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, in initTest() 1330 m_geometry_shader_parts[0] = m_geometry_shader_code_preamble; in getShaderParts() 1331 m_geometry_shader_parts[1] = m_geometry_shader_code_number_of_uniforms; in getShaderParts() 1332 m_geometry_shader_parts[2] = m_max_uniform_vectors_string.c_str(); in getShaderParts() 1333 m_geometry_shader_parts[3] = m_geometry_shader_code_body; in getShaderParts() [all …]
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D | esextcGeometryShaderLimits.hpp | 92 const glw::GLchar* const* m_geometry_shader_parts; member in glcts::GeometryShaderLimitsTransformFeedbackBase 167 const glw::GLchar* const* m_geometry_shader_parts; member in glcts::GeometryShaderLimitsRenderingBase 252 const glw::GLchar* m_geometry_shader_parts[4]; member in glcts::GeometryShaderMaxUniformComponentsTest 336 const glw::GLchar* m_geometry_shader_parts[6]; member in glcts::GeometryShaderMaxUniformBlocksTest 425 const glw::GLchar* m_geometry_shader_parts[4]; member in glcts::GeometryShaderMaxInputComponentsTest 815 const glw::GLchar* m_geometry_shader_parts[3]; member in glcts::GeometryShaderMaxTextureUnitsTest 1118 const glw::GLchar* m_geometry_shader_parts[3]; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest
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