Home
last modified time | relevance | path

Searched refs:m_glTexture (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
DgluTexture.cpp56 , m_glTexture (0) in Texture1D()
59 gl.genTextures(1, &m_glTexture); in Texture1D()
67 , m_glTexture (0) in Texture1D()
70 gl.genTextures(1, &m_glTexture); in Texture1D()
76 if (m_glTexture) in ~Texture1D()
77 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture1D()
84 TCU_CHECK(m_glTexture); in upload()
85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); in upload()
110 , m_glTexture (0) in Texture2D()
113 gl.genTextures(1, &m_glTexture); in Texture2D()
[all …]
DgluTexture.hpp52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
63 deUint32 m_glTexture; member in glu::Texture1D
81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
94 deUint32 m_glTexture; member in glu::Texture2D
134 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
151 deUint32 m_glTexture; member in glu::TextureCube
170 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
185 deUint32 m_glTexture; member in glu::Texture2DArray
203 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
214 deUint32 m_glTexture; member in glu::Texture1DArray
[all …]
/third_party/vk-gl-cts/modules/egl/
DteglGLES2SharingTests.cpp473 GLuint m_glTexture; member in deqp::egl::GLES2TextureSharingTest
485 , m_glTexture (0) in GLES2TextureSharingTest()
499 GLU_CHECK_GLW_CALL(m_gl, genTextures(1, &m_glTexture)); in createResource()
500 GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture)); in createResource()
511 GLU_CHECK_GLW_CALL(m_gl, deleteTextures(1, &m_glTexture)); in destroyResource()
590 GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture)); in renderResource()
654 GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture)); in renderResource()
657 …L(m_gl, framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_glTexture, 0)); in renderResource()