Searched refs:m_glslShaderId (Results 1 – 2 of 2) sorted by relevance
131 GLuint m_glslShaderId; member in gl4cts::SpirvModulesErrorVerificationTest
846 m_glslShaderId = gl.createShader(GL_VERTEX_SHADER); in init()873 gl.deleteShader(m_glslShaderId); in deinit()895 gl.shaderSource(m_glslShaderId, 1, &shaderSrc, &shaderLen); in iterate()954 gl.specializeShader(m_glslShaderId, "main", 0, DE_NULL, DE_NULL); in iterate()1040 gl.compileShader(m_glslShaderId); in iterate()1043 gl.attachShader(m_programId, m_glslShaderId); in iterate()