Searched refs:m_gs (Results 1 – 2 of 2) sorted by relevance
113 m_gs = "#version 450 core\n" in ShaderPipeline()150 this->adaptShaderToPipeline(m_gs, "<var_name>", varName); in ShaderPipeline()151 this->adaptShaderToPipeline(m_gs, "<viewport_layer_offset>", OFFSET_GEOMETRY); in ShaderPipeline()152 this->adaptShaderToPipeline(m_gs, "<viewport_layer_max>", maxViewportsLayers); in ShaderPipeline()208 sources.sources[glu::SHADERTYPE_GEOMETRY].push_back(m_gs); in create()
66 std::string m_gs; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline