Searched refs:m_hasTessellationShader (Results 1 – 2 of 2) sorted by relevance
58 bool m_hasTessellationShader; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline87 return m_hasTessellationShader; in hasTessellationShader()
52 , m_hasTessellationShader(tessellationShader) in ShaderPipeline()55 m_hasTessellationShader ? OFFSET_TESSELLATION : OFFSET_VERTEX) in ShaderPipeline()163 …std::string varName = m_hasGeometryShader ? gsVersion : m_hasTessellationShader ? tesVersion : vsV… in adaptShaderToPipeline()201 if (m_hasTessellationShader) in create()