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Searched refs:m_id (Results 1 – 24 of 24) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp163 glw::GLuint m_id; member in gl4cts::BufferStorage::Buffer
201 glw::GLuint m_id; member in gl4cts::BufferStorage::Framebuffer
235 glw::GLuint m_id; member in gl4cts::BufferStorage::Shader
274 glw::GLuint m_id; member in gl4cts::BufferStorage::Program
336 glw::GLuint m_id; member in gl4cts::BufferStorage::Texture
368 glw::GLuint m_id; member in gl4cts::BufferStorage::VertexArray
482 Buffer::Buffer(deqp::Context& context) : m_id(m_invalid_id), m_context(context), m_target(GL_ARRAY_… in Buffer()
510 Generate(gl, m_id); in InitData()
511 Bind(gl, m_id, m_target); in InitData()
531 Generate(gl, m_id); in InitStorage()
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Dgl4cMultiBindTests.cpp192 glw::GLuint m_id; member in gl4cts::MultiBind::Buffer
228 glw::GLuint m_id; member in gl4cts::MultiBind::Framebuffer
262 glw::GLuint m_id; member in gl4cts::MultiBind::Shader
303 glw::GLuint m_id; member in gl4cts::MultiBind::Program
368 glw::GLuint m_id; member in gl4cts::MultiBind::Texture
384 Buffer::Buffer() : m_id(m_invalid_id), m_context(0), m_target(GL_ARRAY_BUFFER) in Buffer()
426 Generate(gl, m_id); in InitData()
427 Bind(gl, m_id, m_target); in InitData()
436 if (m_invalid_id != m_id) in Release()
440 gl.deleteBuffers(1, &m_id); in Release()
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Dgl3cTextureSwizzleTests.hpp96 glw::GLuint m_id; member in gl3cts::TextureSwizzle::APIErrorsTest
130 glw::GLuint m_id; member in gl3cts::TextureSwizzle::IntialStateTest
Dgl4cEnhancedLayoutsTests.cpp1722 Buffer::Buffer(deqp::Context& context) : m_id(m_invalid_id), m_buffer(Array), m_context(context) in Buffer()
1750 Generate(gl, m_id); in Init()
1751 Bind(gl, m_id, m_buffer); in Init()
1760 if (m_invalid_id != m_id) in Release()
1764 gl.deleteBuffers(1, &m_id); in Release()
1765 m_id = m_invalid_id; in Release()
1776 Bind(gl, m_id, m_buffer); in Bind()
1787 BindBase(gl, m_id, m_buffer, index); in BindBase()
1800 BindRange(gl, m_id, m_buffer, index, offset, size); in BindRange()
2136 Framebuffer::Framebuffer(deqp::Context& context) : m_id(m_invalid_id), m_context(context) in Framebuffer()
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Dgl4cShaderSubroutineTests.cpp48 Utils::buffer::buffer(deqp::Context& context) : m_id(0), m_context(context) in buffer()
57 if (0 != m_id) in ~buffer()
61 gl.deleteBuffers(1, &m_id); in ~buffer()
62 m_id = 0; in ~buffer()
77 gl.bindBufferRange(target, index, m_id, offset, size); in bindRange()
88 gl.genBuffers(1, &m_id); in generate()
103 gl.bindBuffer(target, m_id); in update()
114 Utils::framebuffer::framebuffer(deqp::Context& context) : m_id(0), m_context(context) in framebuffer()
124 if (0 != m_id) in ~framebuffer()
128 gl.deleteFramebuffers(1, &m_id); in ~framebuffer()
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Dgl4cShadingLanguage420PackTests.cpp1941 …gl.bindImageTexture(0 /* unit */, texture.m_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer … in bindTextureToimage()
2014 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_color_texture_width, m_color… in prepareFramebuffer()
2412 texture.createBuffer(GL_RGBA8, buffer.m_id); in prepareTexture()
2429 …gl.bindImageTexture(unit, texture.m_id, 0 /* level */, is_layered /* layered */, 0 /* layer */, GL… in prepareTexture()
10236 texture.createBuffer(GL_RGBA8, m_buffer.m_id); in prepareTexture()
17652 Utils::buffer::buffer(deqp::Context& context) : m_id(0), m_context(context), m_target(0) in buffer()
17671 gl.bindBuffer(m_target, m_id); in bind()
17685 gl.bindBufferRange(m_target, index, m_id, offset, size); in bindRange()
17699 gl.genBuffers(1, &m_id); in generate()
17713 gl.bindBuffer(m_target, m_id); in map()
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Dgl3cTextureSwizzleTests.cpp2166 : TestCase(context, "api_errors", "Verifies that errors are generated as specified"), m_id(0) in APIErrorsTest()
2174 if (0 != m_id) in deinit()
2178 gl.deleteTextures(1, &m_id); in deinit()
2179 m_id = 0; in deinit()
2195 gl.genTextures(1, &m_id); in iterate()
2198 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_id); in iterate()
2289 : TestCase(context, "intial_state", "Verifies that initial states are as specified"), m_id(0) in IntialStateTest()
2297 if (0 != m_id) in deinit()
2301 gl.deleteTextures(1, &m_id); in deinit()
2302 m_id = 0; in deinit()
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Dgl4cShaderSubroutineTests.hpp57 glw::GLuint m_id; member
76 glw::GLuint m_id; member
139 glw::GLuint m_id; member
153 glw::GLuint m_id; member
Dgl4cShadingLanguage420PackTests.hpp186 glw::GLuint m_id; member
207 glw::GLuint m_id; member
337 glw::GLuint m_id; member
353 glw::GLuint m_id; member
Dgl4cSparseTextureTests.hpp103 GLuint m_id; member in gl4cts::Texture
Dgl4cEnhancedLayoutsTests.hpp223 glw::GLuint m_id; member in gl4cts::EnhancedLayouts::Utils::Buffer
273 glw::GLuint m_id; member in gl4cts::EnhancedLayouts::Utils::Framebuffer
350 glw::GLuint m_id; member in gl4cts::EnhancedLayouts::Utils::Shader
708 glw::GLuint m_id; member in gl4cts::EnhancedLayouts::Utils::Pipeline
818 glw::GLuint m_id; member in gl4cts::EnhancedLayouts::Utils::Program
904 glw::GLuint m_id; member in gl4cts::EnhancedLayouts::Utils::Texture
953 glw::GLuint m_id; member in gl4cts::EnhancedLayouts::Utils::VertexArray
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp68 Buffer::Buffer(const glw::Functions& gl) : m_id(m_invalid_id), m_gl(gl), m_target(GL_ARRAY_BUFFER) in Buffer()
94 Generate(m_gl, m_id); in InitData()
95 Bind(m_gl, m_id, m_target); in InitData()
104 if (m_invalid_id != m_id) in Release()
106 m_gl.deleteBuffers(1, &m_id); in Release()
107 m_id = m_invalid_id; in Release()
116 Bind(m_gl, m_id, m_target); in Bind()
125 BindBase(m_gl, m_id, m_target, index); in BindBase()
210 Framebuffer::Framebuffer(const glw::Functions& gl) : m_id(m_invalid_id), m_gl(gl) in Framebuffer()
228 if (m_invalid_id != m_id) in Release()
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DglcRobustnessTests.cpp280 gl.programUniform4fv(program.m_id, 11, 1, input4f); in iterate()
283 gl.programUniform3iv(program.m_id, 12, 1, input3i); in iterate()
286 gl.programUniform4uiv(program.m_id, 13, 1, input4ui); in iterate()
297 gl.getnUniformfv(program.m_id, 11, sizeof(GLfloat) * 4, result4f); in iterate()
302 gl.getnUniformfv(program.m_id, 11, sizeof(GLfloat) * 3, result4f); in iterate()
305 gl.getnUniformiv(program.m_id, 12, sizeof(GLint) * 3, result3i); in iterate()
310 gl.getnUniformiv(program.m_id, 12, sizeof(GLint) * 2, result3i); in iterate()
313 gl.getnUniformuiv(program.m_id, 13, sizeof(GLuint) * 4, result4ui); in iterate()
318 gl.getnUniformuiv(program.m_id, 13, sizeof(GLuint) * 3, result4ui); in iterate()
486 VertexArray::Generate(gl, vao.m_id); in iterate()
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DglcViewportArrayTests.cpp55 Utils::buffer::buffer(deqp::Context& context) : m_id(0), m_context(context), m_target(0) in buffer()
64 if (0 != m_id) in ~buffer()
68 gl.deleteBuffers(1, &m_id); in ~buffer()
69 m_id = 0; in ~buffer()
80 gl.bindBuffer(m_target, m_id); in bind()
94 gl.bindBufferRange(m_target, index, m_id, offset, size); in bindRange()
108 gl.genBuffers(1, &m_id); in generate()
122 gl.bindBuffer(m_target, m_id); in map()
138 gl.bindBuffer(m_target, m_id); in unmap()
155 gl.bindBuffer(m_target, m_id); in update()
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DglcRobustBufferAccessBehaviorTests.hpp71 glw::GLuint m_id; member in glcts::RobustBufferAccessBehavior::Buffer
108 glw::GLuint m_id; member in glcts::RobustBufferAccessBehavior::Framebuffer
140 glw::GLuint m_id; member in glcts::RobustBufferAccessBehavior::Shader
179 glw::GLuint m_id; member in glcts::RobustBufferAccessBehavior::Program
240 glw::GLuint m_id; member in glcts::RobustBufferAccessBehavior::Texture
269 glw::GLuint m_id; member in glcts::RobustBufferAccessBehavior::VertexArray
DglcViewportArrayTests.hpp78 glw::GLuint m_id; member
99 glw::GLuint m_id; member
196 glw::GLuint m_id; member
214 glw::GLuint m_id; member
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp187 gl.deleteTextures(1, &m_textures_info[i].m_id); in deinit()
296 gl.genTextures(1, &m_textures_info[i].m_id); in initTest()
329 gl.bindTexture(m_textures_info[i].m_texture_target, m_textures_info[i].m_id); in iterate()
360 ….framebufferTexture(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id, in iterate()
365 …ebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id, in iterate()
426 …amebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_id, 0, in iterate()
482 texInfo.m_id = 0; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
489 texInfo.m_id = 0; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
619 texInfo.m_id = 0; in GeometryShaderLayeredRenderingBoundaryConditionNoGS()
688 texInfo.m_id = 0; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet()
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DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp45 glw::GLuint m_id; member
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorCopyTests.cpp107 deUint32 getId (void) const { return m_id; } in getId()
122 deUint32 m_id; member in vkt::BindingModel::__anon473d47940111::Descriptor
460 , m_id(s_nextId++) in Descriptor()
469 data.push_back(m_id + arrayIdx * m_numDynamicAreas + dynamicAreaIdx); in Descriptor()
620 bufferValue.uintValue = m_id + (arrayIdx * m_numDynamicAreas) + dynamicAreaIdx; in init()
705 m_blockData[i] = m_id + i; in init()
736 const string idStr = de::toString(m_id); in getShaderDeclaration()
745 const string idStr = de::toString(m_id); in getShaderVerifyCode()
776 ") uniform UniformBuffer" + de::toString(m_id) + "\n" in getShaderDeclaration()
779 "} uniformBuffer" + de::toString(m_id) + getArrayString(m_arraySize) + ";\n"); in getShaderDeclaration()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/
DvktBindingDescriptorCopyTests.cpp107 deUint32 getId (void) const { return m_id; } in getId()
122 deUint32 m_id; member in vkt::BindingModel::__anon49c0b6140111::Descriptor
460 , m_id(s_nextId++) in Descriptor()
469 data.push_back(m_id + arrayIdx * m_numDynamicAreas + dynamicAreaIdx); in Descriptor()
620 bufferValue.uintValue = m_id + (arrayIdx * m_numDynamicAreas) + dynamicAreaIdx; in init()
705 m_blockData[i] = m_id + i; in init()
736 const string idStr = de::toString(m_id); in getShaderDeclaration()
745 const string idStr = de::toString(m_id); in getShaderVerifyCode()
776 ") uniform UniformBuffer" + de::toString(m_id) + "\n" in getShaderDeclaration()
779 "} uniformBuffer" + de::toString(m_id) + getArrayString(m_arraySize) + ";\n"); in getShaderDeclaration()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_instr.cpp238 if (m_id != lhs.m_id || m_nesting_depth != lhs.m_nesting_depth) in is_equal_to()
274 m_id(id), in Block()
292 instr->set_blockid(m_id, m_next_index++); in push_back()
Dsfn_instr.h193 int id() const {return m_id;} in id()
225 int m_id; variable
/third_party/vk-gl-cts/modules/egl/
DteglMultiThreadTests.cpp121 int getId (void) const { return m_id; } in getId()
133 const int m_id; member in deqp::egl::TestThread
180 , m_id (id) in TestThread()
/third_party/ltp/testcases/kernel/fs/scsi/ltpscsi/
Dscsimain.c741 My_sg_scsi_id m_id; /* compatible with sg_scsi_id_t in sg.h */ in run_sg_scan_tests() local
743 res = ioctl(sg_fd, SG_GET_SCSI_ID, &m_id); in run_sg_scan_tests()
751 printf(" type=%d", m_id.scsi_type); in run_sg_scan_tests()
754 m_id.h_cmd_per_lun, m_id.d_queue_depth); in run_sg_scan_tests()