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Searched refs:m_iimage_read_to_id (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp337 , m_iimage_read_to_id(0) in TextureCubeMapArrayImageOpCompute()
498 if (m_iimage_read_to_id != 0) in removeTextures()
500 gl.deleteTextures(1, &m_iimage_read_to_id); in removeTextures()
501 m_iimage_read_to_id = 0; in removeTextures()
602 …configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_MUTABLE, GL… in iterate()
615 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
663 …configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_IMMUTABLE, … in iterate()
676 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
DesextcTextureCubeMapArrayImageOperations.hpp166 glw::GLuint m_iimage_read_to_id; member in glcts::TextureCubeMapArrayImageOpCompute