Searched refs:m_index_location (Results 1 – 2 of 2) sorted by relevance
68 , m_index_location(-1) in TextureBufferOperations()481 m_index_location = gl.getAttribLocation(m_po_vs_fs_id, "vs_index"); in iterateSecondPhase()483 if (m_index_location == -1) in iterateSecondPhase()488 gl.vertexAttribPointer(m_index_location, 1, GL_FLOAT, GL_FALSE, 0, 0); in iterateSecondPhase()491 gl.enableVertexAttribArray(m_index_location); in iterateSecondPhase()516 gl.disableVertexAttribArray(m_index_location); in iterateSecondPhase()520 m_index_location = -1; in iterateSecondPhase()704 if (m_index_location != -1) in deinitSecondPhase()706 gl.disableVertexAttribArray(m_index_location); in deinitSecondPhase()707 m_index_location = -1; in deinitSecondPhase()
309 glw::GLint m_index_location; member in glcts::TextureBufferOperations