Searched refs:m_isUBO (Results 1 – 1 of 1) sorted by relevance
763 bool m_isUBO; member in deqp::egl::__anonceeef6ff0111::ShadersOOB783 m_isUBO = (m_resourceType == RESOURCETYPE_UBO); in ShadersOOB()934 const std::string resName = (m_isUBO) ? "ub_in" : "sb_in"; in genNonComputeSource()936 shaderDecl << "layout(std140, binding = 0) " << ((m_isUBO) ? "uniform" : "buffer") << " Block\n" in genNonComputeSource()973 const std::string resName = (m_isUBO) ? "ub_in" : "sb_in"; in genComputeSource()975 shaderDecl << "layout(std140, binding = 1) " << ((m_isUBO) ? "uniform" : "buffer") << " Input\n" in genComputeSource()1000 if (!m_isUBO && !m_isLocalArray && (m_shaderType != SHADERTYPE_COMPUTE)) in setup()1072 const glw::GLenum resType = m_isUBO && (m_shaderType != SHADERTYPE_COMPUTE || bufNdx != 0) in setup()