Searched refs:m_is_fbo_layered (Results 1 – 2 of 2) sorted by relevance
53 , m_is_fbo_layered(false) in GeometryShaderLayeredRenderingBoundaryCondition()358 if (m_is_fbo_layered) in iterate()496 m_is_fbo_layered = true; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()626 m_is_fbo_layered = true; in GeometryShaderLayeredRenderingBoundaryConditionNoGS()695 m_is_fbo_layered = true; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet()782 m_is_fbo_layered = false; in GeometryShaderLayeredRenderingBoundaryConditionNoLayeredFBO()
71 bool m_is_fbo_layered; member in glcts::GeometryShaderLayeredRenderingBoundaryCondition