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Searched refs:m_is_fbo_layered (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp53 , m_is_fbo_layered(false) in GeometryShaderLayeredRenderingBoundaryCondition()
358 if (m_is_fbo_layered) in iterate()
496 m_is_fbo_layered = true; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
626 m_is_fbo_layered = true; in GeometryShaderLayeredRenderingBoundaryConditionNoGS()
695 m_is_fbo_layered = true; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet()
782 m_is_fbo_layered = false; in GeometryShaderLayeredRenderingBoundaryConditionNoLayeredFBO()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp71 bool m_is_fbo_layered; member in glcts::GeometryShaderLayeredRenderingBoundaryCondition