Searched refs:m_layered_rendering_vs_code (Results 1 – 2 of 2) sorted by relevance
161 const char* GeometryShaderLayeredRendering::m_layered_rendering_vs_code = "${VERSION}\n" member in glcts::GeometryShaderLayeredRendering211 const char* cm_vs_parts[] = { m_layered_rendering_vs_code }; in iterate()215 const char* threedimensional_vs_parts[] = { m_layered_rendering_vs_code }; in iterate()219 const char* twodimensionala_vs_parts[] = { m_layered_rendering_vs_code }; in iterate()224 const char* twodimensionalma_vs_parts[] = { m_layered_rendering_vs_code }; in iterate()
172 static const char* m_layered_rendering_vs_code; member in glcts::GeometryShaderLayeredRendering