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Searched refs:m_maxViewports (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp321 , m_maxViewports(0) in ShaderViewportIndexTestCase()
332 m_maxViewports = this->createMaxViewports(); in init()
335 ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_maxViewports, "ViewportIndex")); in init()
337 ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_maxViewports, "ViewportIndex")); in init()
339 ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_maxViewports, "ViewportIndex")); in init()
371 tcu::Vec4 renderColor((m_currentViewport + 1) / (float)m_maxViewports, 0.0f, 0.0f, 1.0f); in iterate()
396 (m_currentViewport + pipelineIter->getViewportLayerOffset()) % m_maxViewports; in iterate()
422 if (m_currentViewport < (m_maxViewports - 1)) in iterate()
Dgl4cShaderViewportLayerArrayTests.hpp119 int m_maxViewports; member in gl4cts::ShaderViewportIndexTestCase