Searched refs:m_maxViewports (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 321 , m_maxViewports(0) in ShaderViewportIndexTestCase() 332 m_maxViewports = this->createMaxViewports(); in init() 335 ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_maxViewports, "ViewportIndex")); in init() 337 ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_maxViewports, "ViewportIndex")); in init() 339 ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_maxViewports, "ViewportIndex")); in init() 371 tcu::Vec4 renderColor((m_currentViewport + 1) / (float)m_maxViewports, 0.0f, 0.0f, 1.0f); in iterate() 396 (m_currentViewport + pipelineIter->getViewportLayerOffset()) % m_maxViewports; in iterate() 422 if (m_currentViewport < (m_maxViewports - 1)) in iterate()
|
D | gl4cShaderViewportLayerArrayTests.hpp | 119 int m_maxViewports; member in gl4cts::ShaderViewportIndexTestCase
|