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Searched refs:m_max_depth (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp81 static const glw::GLint m_max_depth; member in glcts::GeometryShaderLayeredRenderingBoundaryCondition
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp39 const glw::GLint GeometryShaderLayeredRenderingBoundaryCondition::m_max_depth = 4; member in glcts::GeometryShaderLayeredRenderingBoundaryCondition
323 unsigned char buffer[m_width * m_height * m_max_depth * m_texture_components]; in iterate()