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Searched refs:m_max_uniform_blocks (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp1425 …ryShaderLimitsTransformFeedbackBase(context, extParams, name, description), m_max_uniform_blocks(0) in GeometryShaderMaxUniformBlocksTest()
1443 for (glw::GLint i = 0; i < m_max_uniform_blocks; ++i) in clean()
1497 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_UNIFORM_BLOCKS, &m_max_uniform_blocks); in getShaderParts()
1501 stream << m_max_uniform_blocks; in getShaderParts()
1512 for (glw::GLint uniform_block_nr = 0; uniform_block_nr < m_max_uniform_blocks; ++uniform_block_nr) in getShaderParts()
1547 m_uniform_blocks.resize(m_max_uniform_blocks); in prepareProgramInput()
1550 for (glw::GLint i = 0; i < m_max_uniform_blocks; ++i) in prepareProgramInput()
1583 const glw::GLint expected_data = ((1 + m_max_uniform_blocks) * m_max_uniform_blocks) / 2; in verifyResult()
DesextcGeometryShaderLimits.hpp351 glw::GLint m_max_uniform_blocks; member in glcts::GeometryShaderMaxUniformBlocksTest