Searched refs:m_max_uniform_blocks (Results 1 – 2 of 2) sorted by relevance
1425 …ryShaderLimitsTransformFeedbackBase(context, extParams, name, description), m_max_uniform_blocks(0) in GeometryShaderMaxUniformBlocksTest()1443 for (glw::GLint i = 0; i < m_max_uniform_blocks; ++i) in clean()1497 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_UNIFORM_BLOCKS, &m_max_uniform_blocks); in getShaderParts()1501 stream << m_max_uniform_blocks; in getShaderParts()1512 for (glw::GLint uniform_block_nr = 0; uniform_block_nr < m_max_uniform_blocks; ++uniform_block_nr) in getShaderParts()1547 m_uniform_blocks.resize(m_max_uniform_blocks); in prepareProgramInput()1550 for (glw::GLint i = 0; i < m_max_uniform_blocks; ++i) in prepareProgramInput()1583 const glw::GLint expected_data = ((1 + m_max_uniform_blocks) * m_max_uniform_blocks) / 2; in verifyResult()
351 glw::GLint m_max_uniform_blocks; member in glcts::GeometryShaderMaxUniformBlocksTest