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Searched refs:m_n_available_vectors (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp1756 , m_n_available_vectors(0) in GeometryShaderMaxOutputComponentsTest()
1841m_n_available_vectors = m_max_output_vectors - 2; /* 2 vectors are reserved for gl_Position and gl… in getShaderParts()
1884 const glw::GLint n_components_per_point = m_n_available_vectors * 4; /* 4 components per vector */ in verifyResult()
1932 for (int i = 0; i < m_n_available_vectors; ++i) in prepareFragmentShader()
1939 for (int i = 0; i < m_n_available_vectors; ++i) in prepareFragmentShader()
1965 for (int i = 0; i < m_n_available_vectors; ++i) in prepareGeometryShader()
1972 for (int i = 0; i < m_n_available_vectors; ++i) in prepareGeometryShader()
2087 , m_n_available_vectors(0) in GeometryShaderMaxOutputComponentsSinglePointTest()
2167m_n_available_vectors = m_max_output_vectors - 2; /* 2 vectors are reserved for gl_Position and gl… in getShaderParts()
2207 const glw::GLint n_components_per_point = m_n_available_vectors * 4; /* 4 components per vector */ in verifyResult()
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DesextcGeometryShaderLimits.hpp565 glw::GLint m_n_available_vectors; member in glcts::GeometryShaderMaxOutputComponentsTest
696 glw::GLint m_n_available_vectors; member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest