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Searched refs:m_n_vertex_texture_units (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp3028 , m_n_vertex_texture_units(0) in GeometryShaderMaxCombinedTextureUnitsTest()
3124m_n_vertex_texture_units = de::max(1, de::min(m_max_combined_texture_units - 2, m_max_vertex_textu… in getShaderParts()
3126 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - 1, m_max_fragment_tex… in getShaderParts()
3128 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - m_n_fragment_texture_… in getShaderParts()
3131 …de::min(m_n_vertex_texture_units, de::min(m_n_fragment_texture_units, m_n_geometry_texture_units)); in getShaderParts()
3146 stream_vertex << m_n_vertex_texture_units; in getShaderParts()
3262 const unsigned int last_vertex_index = de::min(point, m_n_vertex_texture_units); in verifyResult()
DesextcGeometryShaderLimits.hpp1136 glw::GLint m_n_vertex_texture_units; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest