Searched refs:m_n_vertex_texture_units (Results 1 – 2 of 2) sorted by relevance
3028 , m_n_vertex_texture_units(0) in GeometryShaderMaxCombinedTextureUnitsTest()3124 …m_n_vertex_texture_units = de::max(1, de::min(m_max_combined_texture_units - 2, m_max_vertex_textu… in getShaderParts()3126 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - 1, m_max_fragment_tex… in getShaderParts()3128 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - m_n_fragment_texture_… in getShaderParts()3131 …de::min(m_n_vertex_texture_units, de::min(m_n_fragment_texture_units, m_n_geometry_texture_units)); in getShaderParts()3146 stream_vertex << m_n_vertex_texture_units; in getShaderParts()3262 const unsigned int last_vertex_index = de::min(point, m_n_vertex_texture_units); in verifyResult()
1136 glw::GLint m_n_vertex_texture_units; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest