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Searched refs:m_numTextures (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/performance/
Des2pTextureCases.cpp73 , m_numTextures (numTextures) in Texture2DRenderCase()
146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
160 m_textures.reserve(m_numTextures); in init()
161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
198 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram()
215 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState()
Des2pTextureCases.hpp64 int m_numTextures; member in deqp::gles2::Performance::Texture2DRenderCase
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pTextureCases.cpp72 , m_numTextures (numTextures) in Texture2DRenderCase()
157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
186 m_textures.reserve(m_numTextures); in init()
187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
225 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram()
242 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState()
Des3pTextureCases.hpp68 const int m_numTextures; member in deqp::gles3::Performance::Texture2DRenderCase
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fTextureUnitTests.cpp569 …int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bou… member in deqp::gles2::Functional::TextureUnitCase
586 , m_numTextures (0) in TextureUnitCase()
623 m_numTextures = m_numUnits; // In most cases use one unit per texture. in init()
625m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same textu… in init()
627 …" + de::toString(m_numUnits) + " texture unit(s) and " + de::toString(m_numTextures) + " texture(s… in init()
629 m_textureTypes.reserve(m_numTextures); in init()
630 m_textureParams.reserve(m_numTextures); in init()
631 m_ndx2dOrCube.reserve(m_numTextures); in init()
635 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
729 for (int i = 0; i < m_numTextures; i++) in init()
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fTextureUnitTests.cpp730 …int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bo… member in deqp::gles3::Functional::TextureUnitCase
749 , m_numTextures (0) in TextureUnitCase()
794 m_numTextures = m_numUnits; // In most cases use one unit per texture. in init()
796m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same textu… in init()
798 …" + de::toString(m_numUnits) + " texture unit(s) and " + de::toString(m_numTextures) + " texture(s… in init()
800 m_textureTypes.reserve(m_numTextures); in init()
801 m_textureParams.reserve(m_numTextures); in init()
802 m_ndxTexType.reserve(m_numTextures); in init()
806 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
924 for (int i = 0; i < m_numTextures; i++) in init()
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