Searched refs:m_per_sample_filler_vs_id (Results 1 – 2 of 2) sorted by relevance
608 glw::GLuint m_per_sample_filler_vs_id; member in gl4cts::TextureViewTestViewSampling
4234 , m_per_sample_filler_vs_id(0) in TextureViewTestViewSampling()4390 if (m_per_sample_filler_vs_id != 0) in deinitPerSampleFillerProgramAndShaderObjects()4392 gl.deleteShader(m_per_sample_filler_vs_id); in deinitPerSampleFillerProgramAndShaderObjects()4394 m_per_sample_filler_vs_id = 0; in deinitPerSampleFillerProgramAndShaderObjects()5730 m_per_sample_filler_vs_id = gl.createShader(GL_VERTEX_SHADER); in initPerSampleFillerProgramObject()5806 gl.shaderSource(m_per_sample_filler_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */); in initPerSampleFillerProgramObject()5812 gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_vs_id); in initPerSampleFillerProgramObject()5816 …nt so_ids[] = { m_per_sample_filler_fs_id, m_per_sample_filler_gs_id, m_per_sample_filler_vs_id }; in initPerSampleFillerProgramObject()