Searched refs:m_po_lod_uniform_location (Results 1 – 2 of 2) sorted by relevance
1014 glw::GLint m_po_lod_uniform_location; member in gl4cts::TextureViewTestReferenceCounting
9839 , m_po_lod_uniform_location(-1) in TextureViewTestReferenceCounting()10002 m_po_lod_uniform_location = gl.getUniformLocation(m_po_id, "lod"); in initProgram()10009 if (m_po_lod_uniform_location == -1) in initProgram()10234 gl.uniform1i(m_po_lod_uniform_location, n_mipmap); in iterate()