Searched refs:m_program_object_id_for_float_pass (Results 1 – 2 of 2) sorted by relevance
119 , m_program_object_id_for_float_pass(0) in GPUShader5FmaAccuracyTest()145 m_program_object_id_for_float_pass = gl.createProgram(); in initTest()169 …gl.transformFeedbackVaryings(m_program_object_id_for_float_pass, 1 /* count */, &captured_varying_… in initTest()173 …if (false == buildProgram(m_program_object_id_for_float_pass, m_fragment_shader_id, 1 /* number of… in initTest()217 executePass(m_program_object_id_for_float_pass, &results_of_float_pass[0]); in iterate()314 if (0 != m_program_object_id_for_float_pass) in deinit()316 gl.deleteProgram(m_program_object_id_for_float_pass); in deinit()318 m_program_object_id_for_float_pass = 0; in deinit()
142 glw::GLuint m_program_object_id_for_float_pass; member in glcts::GPUShader5FmaAccuracyTest