Searched refs:m_program_status (Results 1 – 2 of 2) sorted by relevance
1184 m_program_status.program_id = 0; in Program()1187 …m_program_status = linkShaders(m_vertex_shader_status, m_fragment_shader_status, transform_feedbac… in Program()1223 if (m_program_status.program_id) in ~Program()1225 m_gl.deleteProgram(m_program_status.program_id); in ~Program()1227 m_program_status.program_id = 0; in ~Program()1258 return m_program_status; in ProgramStatus()
99 LinkageStatus m_program_status; member in gl3cts::ClipDistance::Utility::Program